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Spiked Chains: Pure cheese or sometimes OK?
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<blockquote data-quote="Victim" data-source="post: 3027783" data-attributes="member: 78"><p>Yeah, I'm pretty sure I said Core Feats, which leaves you out Danger Sense, Combat Brute, and Power Critical.  Besides, if you're using CW, then there are some better feats anyway.  No CQC?  How sad.</p><p></p><p>Also, I was only refering to feats that are, you know, <em>good</em>.  You have Combat Reflexes without a way to force AoOs.  Improved Disarm and Imp Sunder both work pretty much the same way, leaving you with largely redundant options - and a disadvantage against two handed weapon.  If Disarming is barely worthwhile when racking up a +2 weapon bonus and a +4 two hander bonus to the opposed roll, then is it really a good idea to use it with a worse weapon?  And then there's Imp Bullrush.</p><p></p><p>It's really a matter of whether or not you can find feats to take and hopefully don't suck.  It's whether or not the marginal benefits of further fighter levels (ie, bonus feats) are equivalent to the benefits available from going with other classes.  Is picking up Improved Bullrush for free worth a bigger HD, fast movement in medium armor (since your going TWF with the shield, Mithril Plate is probably prefered anyway), more skills, and Uncanny Dodge?  Oh wait, there's Rage too, which can give back half of what you missed by not taking Imp Bullrush when needed, amongst its other benefits.  Are you really getting that much use out Improved Bullrush?</p></blockquote><p></p>
[QUOTE="Victim, post: 3027783, member: 78"] Yeah, I'm pretty sure I said Core Feats, which leaves you out Danger Sense, Combat Brute, and Power Critical. Besides, if you're using CW, then there are some better feats anyway. No CQC? How sad. Also, I was only refering to feats that are, you know, [i]good[/i]. You have Combat Reflexes without a way to force AoOs. Improved Disarm and Imp Sunder both work pretty much the same way, leaving you with largely redundant options - and a disadvantage against two handed weapon. If Disarming is barely worthwhile when racking up a +2 weapon bonus and a +4 two hander bonus to the opposed roll, then is it really a good idea to use it with a worse weapon? And then there's Imp Bullrush. It's really a matter of whether or not you can find feats to take and hopefully don't suck. It's whether or not the marginal benefits of further fighter levels (ie, bonus feats) are equivalent to the benefits available from going with other classes. Is picking up Improved Bullrush for free worth a bigger HD, fast movement in medium armor (since your going TWF with the shield, Mithril Plate is probably prefered anyway), more skills, and Uncanny Dodge? Oh wait, there's Rage too, which can give back half of what you missed by not taking Imp Bullrush when needed, amongst its other benefits. Are you really getting that much use out Improved Bullrush? [/QUOTE]
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