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Spiked Chains: Pure cheese or sometimes OK?
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<blockquote data-quote="pawsplay" data-source="post: 3027922" data-attributes="member: 15538"><p>That's fine. There's still plenty to chew on.</p><p></p><p></p><p></p><p>Um, in my universe, AoOs happen. Forcing an AoO is a specific kind of tactic, one that has nothing to do with a build like this. This is so you can smack someone for each and every iterative trip attack, or to prevent 1d4+1 fiendish wolves from mobbing your spellcaster, etc.</p><p></p><p></p><p></p><p>But at no disadvantage against someone with a rapier. Sunder is handy for fighting hydras and certain other creatures, and can be used to annihilate a weapon if you have something adamantine to work with. Improved Disarm is handy for snagging wands and staves.</p><p></p><p></p><p></p><p>What's wrong with Improved Bull Rush? In addition to lining you up for some tactical feats, it's great for shoving people into webs or flaming walls, knocking people off ledges, hedging someone in against your rogue, or reach games.</p><p></p><p></p><p></p><p>We are talking about a sword and shield fighter. The barbarian probably wants to go two-handed. The barbarian has some advantages, but he cannot begin to compete in the AC department with this guy. Full plate, baby. </p><p></p><p>Every time I've seen numbers or arena fights run on the wizards optimization board, the fighter wins over the barbarian in damage output. The barbarian is partially a skill character, and indeed, is less able at fighting than, yes, a fighter. </p><p></p><p>The "marginal" benefits of fighter feats include the ability to dominate combat on several fronts, some outstanding combos, and deep access to feat chains. Even a very vanilla fighter has an incredible versatility compared to other melee characters.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3027922, member: 15538"] That's fine. There's still plenty to chew on. Um, in my universe, AoOs happen. Forcing an AoO is a specific kind of tactic, one that has nothing to do with a build like this. This is so you can smack someone for each and every iterative trip attack, or to prevent 1d4+1 fiendish wolves from mobbing your spellcaster, etc. But at no disadvantage against someone with a rapier. Sunder is handy for fighting hydras and certain other creatures, and can be used to annihilate a weapon if you have something adamantine to work with. Improved Disarm is handy for snagging wands and staves. What's wrong with Improved Bull Rush? In addition to lining you up for some tactical feats, it's great for shoving people into webs or flaming walls, knocking people off ledges, hedging someone in against your rogue, or reach games. We are talking about a sword and shield fighter. The barbarian probably wants to go two-handed. The barbarian has some advantages, but he cannot begin to compete in the AC department with this guy. Full plate, baby. Every time I've seen numbers or arena fights run on the wizards optimization board, the fighter wins over the barbarian in damage output. The barbarian is partially a skill character, and indeed, is less able at fighting than, yes, a fighter. The "marginal" benefits of fighter feats include the ability to dominate combat on several fronts, some outstanding combos, and deep access to feat chains. Even a very vanilla fighter has an incredible versatility compared to other melee characters. [/QUOTE]
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