Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spiked Template!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krishnath" data-source="post: 845322" data-attributes="member: 56"><p><span style="color: lightblue">I hope you like it.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Starting with the sample creature:</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Spiked Bulette</u></strong></span></p><p><span style="color: lightblue"><strong>Huge Magical Beast</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 9d10+54 (103 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +6 (+2 Dex, Improved Initiative)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 40', burrow 10'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 24 (-2 size, +2 Dex, +14 natural), Touch 10, Flatfooted 22,</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Bite +15 melee and 2 claws +10 melee, spikes +9 ranged</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Bite 4d6+8, claw 2d8+4, spikes 1d8 plus poison,</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 15'/10'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Leap, Poison,</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Scent, Tremorsense 60',</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +12, Ref +8, Will +4</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 27, Dex 15, Con 22, Int 2, Wis 15, Cha 6</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Jump +14, Listen +7</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Cleave, Improved Initiative, Combat Reflexes, Power Attack (-9/+9),</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Temperate land and underground,</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Solitary or Pair</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 8</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> None</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Always Neutral</span></p><p><span style="color: lightblue"><strong>Advancment:</strong> 10-16 HD (Huge), 17-27 HD (Gargantuan),</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">A spiked bulette looks like it common cousin but is covered in foot long bony spikes, that give it a slightly more feral look.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat: </strong></span></p><p><span style="color: lightblue">The spiked bulette is just as an agressive predator as the standard bulette, and will enter any combat situation with glee. It usually starts combat either by bursting from the ground, or if allready above ground, by shooting with it's spikes.</span></p><p><span style="color: lightblue"><strong>Leap (Ex):</strong> A spiked bulette can jump into the air during combat, this enables it to make four claw attacks at a +15 attack bonus, but it cannot bite.</span></p><p><span style="color: lightblue"><strong>Poison (Ex):</strong> Spikes, Primary and Secondary 1d3 Wis, A fortitude save (DC: 20) negates.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Spiked (template)</u></strong></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">'Spiked' is a template that can be added to any corporeal Aberration, Construct, Dragon, Elemental, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Outsider, Undead, or Vermin. </span></p><p><span style="color: lightblue"><strong>Creature Type:</strong> Humanoids become monstrous humanoids, otherwise the creature type remains unchanged.</span></p><p><span style="color: lightblue"><strong>AC:</strong> Natural armor improves by +2</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> The base creature retains all it's natural attacks and get a spike attack. The spike attack is a ranged attack with a range increment of 20'.</span></p><p><span style="color: lightblue"><strong>Damage:</strong> The damage of the creatures natural attack increase by one step. The spike attack deals damage equal to the following table:</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Size - - - Damage</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">F - - - - - - 1</span></p><p><span style="color: lightblue">D - - - - - - 1</span></p><p><span style="color: lightblue">T - - - - - - 1d2</span></p><p><span style="color: lightblue">S - - - - - - 1d3</span></p><p><span style="color: lightblue">M - - - - - - 1d4</span></p><p><span style="color: lightblue">L - - - - - - 1d6</span></p><p><span style="color: lightblue">H - - - - - - 1d8</span></p><p><span style="color: lightblue">G - - - - - - 2d6</span></p><p><span style="color: lightblue">C - - - - - - 2d8</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> The base creature retains all it's special attacks, and also gains one of the following depending on it's type.</span></p><p><span style="color: lightblue"><em>Poison (Ex):</em> Aberrations, Dragons, Fey, Giants, Humanoids, Magical Beasts, Monstrous Humanoids, Outsiders, and Vermin, gain a poison attack delivered by it's spike attack, the primary and secondary damage from the poison is 1d3 wis, the poison DC equals 10+creatures HD/2+creatures con modifier.</span></p><p><span style="color: lightblue"><em>Disease (Ex):</em> The spikes of undead creatures carry a potent disease, usually filth fever (see DMG), but an enterprising DM may change this to suit his needs.</span></p><p><span style="color: lightblue"><em>Elemental Damage (Ex):</em> The spikes of Constructs and Elementals carry elemental damage, that causes the spikes to deal an additional 1d6 points of energy damage of the appopriate type. Constructs may have any one type of energy damage of the following types: Acid, Cold, Electricity, Fire, or Sonic. Elementals have the energy type associated with it in the following table, if the elemental has more than one elemental subtype, choose only one of the two:</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Elemental - - - Energy</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Air - - - - - - - - Electricity</span></p><p><span style="color: lightblue">Earth - - - - - - Acid</span></p><p><span style="color: lightblue">Fire - - - - - - - Fire</span></p><p><span style="color: lightblue">Water - - - - - - Cold</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str +0, Dex +0, Con +2, Int +0, Wis +2, Cha +0, note that undead and constructs do not gain a bonus to their Con.</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> +1</span></p><p><span style="color: lightblue"><strong>LA:</strong> +2</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Comments and constructive critizism is appreciated, flames are not. Please tell me what you think.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 845322, member: 56"] [color=lightblue]I hope you like it. Starting with the sample creature: [b][u]Spiked Bulette[/u] Huge Magical Beast Hit Dice:[/b] 9d10+54 (103 hp) [b]Initiative:[/b] +6 (+2 Dex, Improved Initiative) [b]Speed:[/b] 40', burrow 10' [b]AC:[/b] 24 (-2 size, +2 Dex, +14 natural), Touch 10, Flatfooted 22, [b]Attacks:[/b] Bite +15 melee and 2 claws +10 melee, spikes +9 ranged [b]Damage:[/b] Bite 4d6+8, claw 2d8+4, spikes 1d8 plus poison, [b]Face/Reach:[/b] 15'/10' [b]Special Attacks:[/b] Leap, Poison, [b]Special Qualities:[/b] Scent, Tremorsense 60', [b]Saves:[/b] Fort +12, Ref +8, Will +4 [b]Abilities:[/b] Str 27, Dex 15, Con 22, Int 2, Wis 15, Cha 6 [b]Skills:[/b] Jump +14, Listen +7 [b]Feats:[/b] Cleave, Improved Initiative, Combat Reflexes, Power Attack (-9/+9), [b]Climate/Terrain:[/b] Temperate land and underground, [b]Organization:[/b] Solitary or Pair [b]Challenge Rating:[/b] 8 [b]Treasure:[/b] None [b]Alignment:[/b] Always Neutral [b]Advancment:[/b] 10-16 HD (Huge), 17-27 HD (Gargantuan), A spiked bulette looks like it common cousin but is covered in foot long bony spikes, that give it a slightly more feral look. [b]Combat: [/b] The spiked bulette is just as an agressive predator as the standard bulette, and will enter any combat situation with glee. It usually starts combat either by bursting from the ground, or if allready above ground, by shooting with it's spikes. [b]Leap (Ex):[/b] A spiked bulette can jump into the air during combat, this enables it to make four claw attacks at a +15 attack bonus, but it cannot bite. [b]Poison (Ex):[/b] Spikes, Primary and Secondary 1d3 Wis, A fortitude save (DC: 20) negates. - [b][u]Spiked (template)[/u][/b] 'Spiked' is a template that can be added to any corporeal Aberration, Construct, Dragon, Elemental, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Outsider, Undead, or Vermin. [b]Creature Type:[/b] Humanoids become monstrous humanoids, otherwise the creature type remains unchanged. [b]AC:[/b] Natural armor improves by +2 [b]Attacks:[/b] The base creature retains all it's natural attacks and get a spike attack. The spike attack is a ranged attack with a range increment of 20'. [b]Damage:[/b] The damage of the creatures natural attack increase by one step. The spike attack deals damage equal to the following table: Size - - - Damage F - - - - - - 1 D - - - - - - 1 T - - - - - - 1d2 S - - - - - - 1d3 M - - - - - - 1d4 L - - - - - - 1d6 H - - - - - - 1d8 G - - - - - - 2d6 C - - - - - - 2d8 [b]Special Attacks:[/b] The base creature retains all it's special attacks, and also gains one of the following depending on it's type. [i]Poison (Ex):[/i] Aberrations, Dragons, Fey, Giants, Humanoids, Magical Beasts, Monstrous Humanoids, Outsiders, and Vermin, gain a poison attack delivered by it's spike attack, the primary and secondary damage from the poison is 1d3 wis, the poison DC equals 10+creatures HD/2+creatures con modifier. [i]Disease (Ex):[/i] The spikes of undead creatures carry a potent disease, usually filth fever (see DMG), but an enterprising DM may change this to suit his needs. [i]Elemental Damage (Ex):[/i] The spikes of Constructs and Elementals carry elemental damage, that causes the spikes to deal an additional 1d6 points of energy damage of the appopriate type. Constructs may have any one type of energy damage of the following types: Acid, Cold, Electricity, Fire, or Sonic. Elementals have the energy type associated with it in the following table, if the elemental has more than one elemental subtype, choose only one of the two: Elemental - - - Energy Air - - - - - - - - Electricity Earth - - - - - - Acid Fire - - - - - - - Fire Water - - - - - - Cold [b]Abilities:[/b] Str +0, Dex +0, Con +2, Int +0, Wis +2, Cha +0, note that undead and constructs do not gain a bonus to their Con. [b]Challenge Rating:[/b] +1 [b]LA:[/b] +2 - Comments and constructive critizism is appreciated, flames are not. Please tell me what you think. Later,[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spiked Template!
Top