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<blockquote data-quote="Ferret" data-source="post: 846741" data-attributes="member: 4052"><p><strong>Kulette (Spiked Bulette)</strong></p><p></p><p>Huge Magical Beast (Electricity)</p><p>Hit Dice: 9d10+54 (103 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft., climb 15 ft.</p><p>AC: 18 (-2 size, +1 Dex, +9 natural)</p><p>Attacks: Bite +15 melee, 6 claws +10 melee</p><p>Damage: Bite 2d4+8, claw 1d4+4, Spike 1d8 20ft</p><p>Face/Reach: 10 ft. by 30 ft./10 ft.</p><p>Special Attacks: Breath weapon, improved grab, swallow whole, constrict 3d8+8, Dex poison </p><p>Special Qualities: Electricity immunity, scent, can’t be tripped</p><p>Saves: Fort +11, Ref +7, Will +5</p><p>Abilities: Str 26, Dex 13, Con 23, Int 7, Wis 16, Cha 12</p><p>Skills: Climb +18, Hide +5, Spot +8</p><p>Feats: Cleave, Power Attack</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 9</p><p>Treasure: Standard</p><p>Alignment: Often neutral</p><p>Advancement: 10-13 HD (Huge); 14-27 HD (Gargantuan)</p><p>Behirs speak Common.</p><p>Combat</p><p></p><p>A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.</p><p></p><p>Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19.</p><p></p><p>Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent.</p><p></p><p>Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. </p><p>The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behir’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.</p><p>The behir’s gizzard can hold two Medium-size, eight Small, or thirty-two Tiny or smaller opponents.</p><p></p><p>Constrict (Ex): When a behir grabs a foe with its bite, it can coil its body around the foe. A behir deals 3d8+8 damage with a successful grapple check against Gargantuan or smaller creatures.</p><p></p><p>The Behirs spikes are coated with a anesthical poison that deals 1d3 poison damage. DC 20</p><p></p><p>I like this very much, oh the possibilities!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ferret, post: 846741, member: 4052"] [b]Kulette (Spiked Bulette)[/b] Huge Magical Beast (Electricity) Hit Dice: 9d10+54 (103 hp) Initiative: +1 (Dex) Speed: 40 ft., climb 15 ft. AC: 18 (-2 size, +1 Dex, +9 natural) Attacks: Bite +15 melee, 6 claws +10 melee Damage: Bite 2d4+8, claw 1d4+4, Spike 1d8 20ft Face/Reach: 10 ft. by 30 ft./10 ft. Special Attacks: Breath weapon, improved grab, swallow whole, constrict 3d8+8, Dex poison Special Qualities: Electricity immunity, scent, can’t be tripped Saves: Fort +11, Ref +7, Will +5 Abilities: Str 26, Dex 13, Con 23, Int 7, Wis 16, Cha 12 Skills: Climb +18, Hide +5, Spot +8 Feats: Cleave, Power Attack Climate/Terrain: Any land and underground Organization: Solitary or pair Challenge Rating: 9 Treasure: Standard Alignment: Often neutral Advancement: 10-13 HD (Huge); 14-27 HD (Gargantuan) Behirs speak Common. Combat A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon. Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19. Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent. Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behir’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The behir’s gizzard can hold two Medium-size, eight Small, or thirty-two Tiny or smaller opponents. Constrict (Ex): When a behir grabs a foe with its bite, it can coil its body around the foe. A behir deals 3d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. The Behirs spikes are coated with a anesthical poison that deals 1d3 poison damage. DC 20 I like this very much, oh the possibilities!:D [/QUOTE]
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