Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[spin-off] 3E is NOT "dumbed down."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tom Cashel" data-source="post: 365478" data-attributes="member: 321"><p>This is a spin-off from Limper's gripe thread.</p><p></p><p>It has been asserted that 3E D&D is a "dumbed down" version of 1E. It is my opinion that this is not so. (This is not an attack on anyone; I just wanted to start a discussion about this w/o hijacking Limper's thread any more than it already has been.)</p><p></p><p>Here's what I think:</p><p></p><p>1E gives you tables and tables and tables of numbers that amount to the math worked out...e.g. the To Hit tables where you roll to hit, cross-reference with the AC you're trying to hit, and then see if you hit. Same for Saves.</p><p></p><p>3E gives you the formula behind the tables, and asks you to do the math yourself. If you know the formula, you can figure out the Save DC for any spell without the need for tables.</p><p></p><p>Now...this makes 1E more <em>complex</em>, insofar as there are lots and lots of tables, and lots and lots of rules. 3E streamlines those rules, and makes them work together (at times <em>forces</em> them to work together...nothing's perfect). In any case, I prefer to have the formula (10+spell level+ability mod.=Spell save DC) rather than the tables generated by iterations of said formula.</p><p></p><p>[I think 3E's focus on CRs and "balance," followed to the letter, can create a game environment that is much like a video game, where the foes increase in power in precise proportion to your character, and you'll never face anything you can't defeat (perhaps with a little luck).</p><p></p><p>However, I don't play that way. My players know that everything they meet isn't there to be annihilated. They know the dangers of playing my game like a video game (i.e. that skeleton could be a lich, even if you're 2nd level. Better get crafty, start fast-talking, running away, etc.). In a general design sense, I try to keep the adventures balanced to their level. I want them to be challenged, and I don't want a TPK unless it's unavoidable for whatever reason (player stupidity, bad dice rolls, etc.). The CR rules are helpful, but they shouldn't define the game.]</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 365478, member: 321"] This is a spin-off from Limper's gripe thread. It has been asserted that 3E D&D is a "dumbed down" version of 1E. It is my opinion that this is not so. (This is not an attack on anyone; I just wanted to start a discussion about this w/o hijacking Limper's thread any more than it already has been.) Here's what I think: 1E gives you tables and tables and tables of numbers that amount to the math worked out...e.g. the To Hit tables where you roll to hit, cross-reference with the AC you're trying to hit, and then see if you hit. Same for Saves. 3E gives you the formula behind the tables, and asks you to do the math yourself. If you know the formula, you can figure out the Save DC for any spell without the need for tables. Now...this makes 1E more [i]complex[/i], insofar as there are lots and lots of tables, and lots and lots of rules. 3E streamlines those rules, and makes them work together (at times [i]forces[/i] them to work together...nothing's perfect). In any case, I prefer to have the formula (10+spell level+ability mod.=Spell save DC) rather than the tables generated by iterations of said formula. [I think 3E's focus on CRs and "balance," followed to the letter, can create a game environment that is much like a video game, where the foes increase in power in precise proportion to your character, and you'll never face anything you can't defeat (perhaps with a little luck). However, I don't play that way. My players know that everything they meet isn't there to be annihilated. They know the dangers of playing my game like a video game (i.e. that skeleton could be a lich, even if you're 2nd level. Better get crafty, start fast-talking, running away, etc.). In a general design sense, I try to keep the adventures balanced to their level. I want them to be challenged, and I don't want a TPK unless it's unavoidable for whatever reason (player stupidity, bad dice rolls, etc.). The CR rules are helpful, but they shouldn't define the game.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[spin-off] 3E is NOT "dumbed down."
Top