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[spin-off] 3E is NOT "dumbed down."
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<blockquote data-quote="maddman75" data-source="post: 368723" data-attributes="member: 2673"><p>I've tried 3e with and (briefly) without battlemats. I find that not having the battlemat has two effects. First, it slows the game down as the DM tried to get everyone to see the same vision of the situation that he does. Second, it tend to make the players want to get away with more. Your group may be different, this has just been my experience. It also seems that a melee fighter would see a lot less use out of some of his feats (SA, WWA, and Mobility come to mind) without the mat.</p><p></p><p>On keeping track of NPCs in combat, who can have all manner of feats, items, and spells working on them at the same time - sticky notes! They are about the perfect size. Keep one for every complicated NPC, and keep all the changing into on him right there. You can move them about on your notes if they get in the way, and when the guy dies, pitch them. Anytime they activate a feat, use an item, or cast a spell, just note it on the card, along with whatever duration (if applicatble to combat). I couldn't run a complex battle without them. With them, you don't need to think about it until the character's turn.</p></blockquote><p></p>
[QUOTE="maddman75, post: 368723, member: 2673"] I've tried 3e with and (briefly) without battlemats. I find that not having the battlemat has two effects. First, it slows the game down as the DM tried to get everyone to see the same vision of the situation that he does. Second, it tend to make the players want to get away with more. Your group may be different, this has just been my experience. It also seems that a melee fighter would see a lot less use out of some of his feats (SA, WWA, and Mobility come to mind) without the mat. On keeping track of NPCs in combat, who can have all manner of feats, items, and spells working on them at the same time - sticky notes! They are about the perfect size. Keep one for every complicated NPC, and keep all the changing into on him right there. You can move them about on your notes if they get in the way, and when the guy dies, pitch them. Anytime they activate a feat, use an item, or cast a spell, just note it on the card, along with whatever duration (if applicatble to combat). I couldn't run a complex battle without them. With them, you don't need to think about it until the character's turn. [/QUOTE]
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[spin-off] 3E is NOT "dumbed down."
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