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[spin-off] 3E is NOT "dumbed down."
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<blockquote data-quote="Silverthrone" data-source="post: 371872" data-attributes="member: 7445"><p><strong>Well, I definately differ from your opinion.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>You are going to have to be more specific. I see little similarity between Diablo and 3e, except in the most general sense. </strong></p><p></p><p>Both are mapped based, low imagination hack and slahsh fests aimed toward the vididdie crowd.</p><p></p><p></p><p><strong>Player's Option was an abomination. It was horribly unbalanced and I can't imagine it even being playtested. It made the PCs 3-4 times as powerful with no corresponding increase in monster power.</strong></p><p></p><p>It was a rather badly done rules set, which explains much of why 3e sucks so badly since it was based almost directly on many of the same principles.</p><p></p><p> <strong>You seem to be under the impression that "classless == good" and that simply isn't true. Its a matter of taste, and personally I find classless systems boring. In every one I've played, characters tend to have a sameness about them.</strong></p><p></p><p>Classless equal borader spectrum of chracters and abilites and that is nearly always good. As for classless chracters having a smaeness, that is indeed the pot calling the kettle black. It is class and level based chracters that are almost all the same compared to similar class and level chracters of the smae rules set. Class and level based systems seldom even come close to approaching the same variety of their classless and levelless counterparts.</p><p></p><p></p><p></p><p><strong>I'm sorry, but this is incredibly arrogant. Did it ever occur to you that some new players might be just starting the game? Certainly I don't need all the DMing advice in the 3e players handbook, but I don't begrudge that it's there. Much more useful and well written than the 2e DMG IMHO.</strong></p><p></p><p>Much more assuming that the people reading it are not capable of grasping and understanding concepts cruical to the game without much hand holding and simlified rules explanations. Basically it is D&D for Dummies, but, since it was directed at today's kids, it is fitting it would be written for those that have diffculty grasping even slightly complex concepts.</p><p></p><p><strong>You're right. There's no way d20 could support fantasy, superheroes, modern, science fiction, and horror. Wait - D&D, SASd20, d20Modern, Spycraft, T20, CoC - Oh, I guess you're wrong.</strong></p><p></p><p>It can support them. It simply does not do so as well as a classless, levelless rules sysyem because of the sheer unrealsticness of such concepts and their weakness in handling untradtional and uniform concepts.</p><p></p><p><strong>Again - Some people LIKE class based systems. Just because something isn't to your taste doesn't mean that it is 'dumbed down'.</strong></p><p></p><p>If the proverbial shoe fits, and it does for D&D 3e, it can wear it. If the rules try to explain and cover virtually eveything imaginable as if the person reading them does not understand the concepts enough to use their own judgement, then it is written for dummies. The dummies book series uses the same approch, and it clearly states who the book is written for. </p><p></p><p></p><p><strong>D&D isn't a'phase'. D&D players are not somehow inferior to people who play other games. As the good Col. said recently, this is just coming down to geeks calling geeks geeks. Get off your high horse. D&D isn't the short bus, its the express train through downtown that most people take. </strong></p><p></p><p>While the others are taking the limo.</p><p></p><p>I have met few role players who did not consider D&D a phase, a game that most folk begin their role playing career with before moving on to more advanced games.</p><p></p><p><strong>Oh, and I don't consider WoD to be a classless system. Just because you call them 'clans' or 'tribes' it doesn't change what they are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </strong></p><p></p><p>Yeah, it doesn't change that it not a simplified set of rules targeted at the same low brow set that plays Magic, Pokemon, and online video games. </p><p></p><p><strong>But as long as you're roleplaying it doesn't matter. Different types of gamers, and different types of games. Elitism will only hurt and furthur segment the hobby. </strong></p><p></p><p>If it will get the hobby away from the low brow audience it has recently been introduced to, great.</p></blockquote><p></p>
[QUOTE="Silverthrone, post: 371872, member: 7445"] [b]Well, I definately differ from your opinion. You are going to have to be more specific. I see little similarity between Diablo and 3e, except in the most general sense. [/b] Both are mapped based, low imagination hack and slahsh fests aimed toward the vididdie crowd. [b]Player's Option was an abomination. It was horribly unbalanced and I can't imagine it even being playtested. It made the PCs 3-4 times as powerful with no corresponding increase in monster power.[/b] It was a rather badly done rules set, which explains much of why 3e sucks so badly since it was based almost directly on many of the same principles. [b]You seem to be under the impression that "classless == good" and that simply isn't true. Its a matter of taste, and personally I find classless systems boring. In every one I've played, characters tend to have a sameness about them.[/b] Classless equal borader spectrum of chracters and abilites and that is nearly always good. As for classless chracters having a smaeness, that is indeed the pot calling the kettle black. It is class and level based chracters that are almost all the same compared to similar class and level chracters of the smae rules set. Class and level based systems seldom even come close to approaching the same variety of their classless and levelless counterparts. [b]I'm sorry, but this is incredibly arrogant. Did it ever occur to you that some new players might be just starting the game? Certainly I don't need all the DMing advice in the 3e players handbook, but I don't begrudge that it's there. Much more useful and well written than the 2e DMG IMHO.[/b] Much more assuming that the people reading it are not capable of grasping and understanding concepts cruical to the game without much hand holding and simlified rules explanations. Basically it is D&D for Dummies, but, since it was directed at today's kids, it is fitting it would be written for those that have diffculty grasping even slightly complex concepts. [b]You're right. There's no way d20 could support fantasy, superheroes, modern, science fiction, and horror. Wait - D&D, SASd20, d20Modern, Spycraft, T20, CoC - Oh, I guess you're wrong.[/b] It can support them. It simply does not do so as well as a classless, levelless rules sysyem because of the sheer unrealsticness of such concepts and their weakness in handling untradtional and uniform concepts. [b]Again - Some people LIKE class based systems. Just because something isn't to your taste doesn't mean that it is 'dumbed down'.[/b] If the proverbial shoe fits, and it does for D&D 3e, it can wear it. If the rules try to explain and cover virtually eveything imaginable as if the person reading them does not understand the concepts enough to use their own judgement, then it is written for dummies. The dummies book series uses the same approch, and it clearly states who the book is written for. [b]D&D isn't a'phase'. D&D players are not somehow inferior to people who play other games. As the good Col. said recently, this is just coming down to geeks calling geeks geeks. Get off your high horse. D&D isn't the short bus, its the express train through downtown that most people take. [/b] While the others are taking the limo. I have met few role players who did not consider D&D a phase, a game that most folk begin their role playing career with before moving on to more advanced games. [b]Oh, and I don't consider WoD to be a classless system. Just because you call them 'clans' or 'tribes' it doesn't change what they are :). [/b] Yeah, it doesn't change that it not a simplified set of rules targeted at the same low brow set that plays Magic, Pokemon, and online video games. [b]But as long as you're roleplaying it doesn't matter. Different types of gamers, and different types of games. Elitism will only hurt and furthur segment the hobby. [/b] If it will get the hobby away from the low brow audience it has recently been introduced to, great. [/QUOTE]
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[spin-off] 3E is NOT "dumbed down."
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