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Spindlefingers- A Unique Undead
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<blockquote data-quote="demiurge1138" data-source="post: 1710248" data-attributes="member: 7451"><p>I said to myself, "self, why doesn't somebody do something to correct the sad lack of unique creatures in 3e?" So I did. Is the CR right? It's hard to balance CRs, especially for the undead (high hit dice, but low BAB, but special abilities...) How'd I do?</p><p></p><p><strong>Spindlefingers</strong></p><p><strong>Medium Undead</strong></p><p><strong>Hit Dice:</strong> 18d12+3 (120 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> 40ft (8 squares), climb 30ft</p><p><strong>Armor Class: </strong> 28 (+8 Dex, +10 natural), touch 18, flat-footed 28</p><p><strong>Base Attack/Grapple:</strong> +9/+12</p><p><strong>Attack:</strong> Claw +16 melee (1d6+3)</p><p><strong>Full Attack: </strong> 2 claws +16 melee (1d6+3), bite +14 melee (2d6+1)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Sneak attack +6d6, soultheft</p><p><strong>Special Qualities:</strong> Animate dead, command undead, consume soul, darkvision 60ft, DR 15/silver, evasion, uncanny dodge, undead traits</p><p><strong>Saves:</strong> Fort +6, Ref +13, Will +14</p><p><strong>Abilites:</strong> Str 17, Dex 26, Con -, Int 19, Wis 16, Cha 18</p><p><strong>Skills:</strong> Bluff +25, Climb +11, Diplomacy +6, Disable Device +25, Hide +29, Move Silently +29, Open Lock +29, Search +25, Spot +24, Tumble +29</p><p><strong>Feats:</strong> Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Multiattack, Spring Attack B, Toughness, Weapon Finesse</p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization:</strong> Unique- solitary or troupe (1 plus 2-20 skeletons or zombies)</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment: </strong> Lawful evil</p><p><strong>Advancement:</strong> 19-36 HD (Medium), 37-54 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This creature resembles a tall, gaunt human withered and mummified- its skin stretches tightly over visible bones. Its fingers are overlong, spidery and tipped with claws, and its distended jaw bristles with teeth. Ten rubies, some of them glowing with an eldritch inner light, circle its head like a crown.</em></p><p></p><p>Spindlefingers is a unique undead thief, obsessed with stealing in death the only treasure that evaded him in life- souls.</p><p></p><p>Spindlefingers’ real identity has long since faded into history, but legend has it that he was cursed and transformed into an undead monster after stealing ten rubies from Wee Jas’ castle of black ice on the plane of Acheron. These gems bonded into his skull and fuel his undeath, as well as giving him a hunger for the souls of the living. </p><p></p><p>Spindlefingers stands 6 feet, 5 inches tall, and weighs only 75 pounds. He is still an expert on breaking and entering, and still steals goods and treasure to “keep up his skills”. He also enjoys the act of murder, killing targets that seem random but might be part of some great, overarching plan. It is not unknown for him to take mercenary service, killing for pay and delivering his victims soul to his employer. How much he is paid determines whether or not his employer is also slain.</p><p></p><p>Spindlefingers has mastery over other undead, and can create his own minions for immediate use. He usually uses these skeletons and zombies as cannon fodder and bodyguards, but he sometimes commands other undead for other purposes.</p><p></p><p>Spindlefingers speaks Common, Infernal, Elven and Draconic</p><p></p><p><strong>Combat</strong></p><p>Spindlefingers is deft in combat, darting in and out of melee to arrange devastating sneak attacks. If he makes a kill, he quickly absorbs the soul, either consuming it for immediate benefit or storing it for later consumption or delivery. If accompanied by undead minions, he commands them to defend him and to set up in flanking positions.</p><p></p><p><strong>Sneak Attack (Ex): </strong> Whenever Spindlefingers strikes a flat-footed or flanked opponent with a melee attack or a ranged attack from 30ft away or less, he deals an extra 6d6 points of damage.</p><p></p><p><strong>Soultheft (Su):</strong> Whenever Spindlefingers kills a living opponent or touches a dying creature (as a standard action), he absorbs the creature’s soul, as per the trap the soul spell. Spindlefingers can store ten souls at a time, and the souls remain captive until Spindlefingers chooses to release or consume them, or if Spindlefingers is slain. A creature whose soul is captive cannot be raised, reincarnated or resurrected without freeing the soul.</p><p></p><p><strong>Animate Dead (Sp):</strong> Spindlefingers can use animate dead at will, as the spell cast at 20th level, except that Spindlefingers does not require material components.</p><p></p><p><strong>Command Undead (Su): </strong> Spindlefingers can rebuke, command or bolster undead as an 18th level cleric up to 7 times per day.</p><p></p><p><strong>Consume Soul (Su): </strong> As a free action once per round, Spindlefingers can consume one of the souls trapped in his body in order to gain one of the following benefits.</p><p></p><p>A +6 enhancement bonus to one ability score</p><p>A +10 enhancement bonus to all movement speeds</p><p>A +4 profane bonus to Armor Class</p><p>A harm spell (CL 15th) cast on himself</p><p></p><p>All these effects last for one hour, except for the harm spell, which is instantaneous. A creature whose soul is consumed may never be raised, reincarnated or resurrected, but a carefully worded <em>wish</em> or <em>miracle</em> has a 50% chance of restoring the soul, allowing it to be brought back to life normally.</p><p></p><p><strong>Evasion (Ex):</strong> Whenever Spindlefingers is exposed to an effect that requires a Reflex save for half damage, he takes no damage on a successful save.</p><p></p><p><strong>Uncanny Dodge (Ex):</strong> Spindlefingers never loses his Dexterity bonus to Armor Class.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1710248, member: 7451"] I said to myself, "self, why doesn't somebody do something to correct the sad lack of unique creatures in 3e?" So I did. Is the CR right? It's hard to balance CRs, especially for the undead (high hit dice, but low BAB, but special abilities...) How'd I do? [B]Spindlefingers Medium Undead[/B] [B]Hit Dice:[/B] 18d12+3 (120 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] 40ft (8 squares), climb 30ft [B]Armor Class: [/B] 28 (+8 Dex, +10 natural), touch 18, flat-footed 28 [B]Base Attack/Grapple:[/B] +9/+12 [B]Attack:[/B] Claw +16 melee (1d6+3) [B]Full Attack: [/B] 2 claws +16 melee (1d6+3), bite +14 melee (2d6+1) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks:[/B] Sneak attack +6d6, soultheft [B]Special Qualities:[/B] Animate dead, command undead, consume soul, darkvision 60ft, DR 15/silver, evasion, uncanny dodge, undead traits [B]Saves:[/B] Fort +6, Ref +13, Will +14 [B]Abilites:[/B] Str 17, Dex 26, Con -, Int 19, Wis 16, Cha 18 [B]Skills:[/B] Bluff +25, Climb +11, Diplomacy +6, Disable Device +25, Hide +29, Move Silently +29, Open Lock +29, Search +25, Spot +24, Tumble +29 [B]Feats:[/B] Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Multiattack, Spring Attack B, Toughness, Weapon Finesse [B]Environment:[/B] Any land and underground [B]Organization:[/B] Unique- solitary or troupe (1 plus 2-20 skeletons or zombies) [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] Double standard [B]Alignment: [/B] Lawful evil [B]Advancement:[/B] 19-36 HD (Medium), 37-54 HD (Large) [B]Level Adjustment:[/B] - [I]This creature resembles a tall, gaunt human withered and mummified- its skin stretches tightly over visible bones. Its fingers are overlong, spidery and tipped with claws, and its distended jaw bristles with teeth. Ten rubies, some of them glowing with an eldritch inner light, circle its head like a crown.[/I] Spindlefingers is a unique undead thief, obsessed with stealing in death the only treasure that evaded him in life- souls. Spindlefingers’ real identity has long since faded into history, but legend has it that he was cursed and transformed into an undead monster after stealing ten rubies from Wee Jas’ castle of black ice on the plane of Acheron. These gems bonded into his skull and fuel his undeath, as well as giving him a hunger for the souls of the living. Spindlefingers stands 6 feet, 5 inches tall, and weighs only 75 pounds. He is still an expert on breaking and entering, and still steals goods and treasure to “keep up his skills”. He also enjoys the act of murder, killing targets that seem random but might be part of some great, overarching plan. It is not unknown for him to take mercenary service, killing for pay and delivering his victims soul to his employer. How much he is paid determines whether or not his employer is also slain. Spindlefingers has mastery over other undead, and can create his own minions for immediate use. He usually uses these skeletons and zombies as cannon fodder and bodyguards, but he sometimes commands other undead for other purposes. Spindlefingers speaks Common, Infernal, Elven and Draconic [B]Combat[/B] Spindlefingers is deft in combat, darting in and out of melee to arrange devastating sneak attacks. If he makes a kill, he quickly absorbs the soul, either consuming it for immediate benefit or storing it for later consumption or delivery. If accompanied by undead minions, he commands them to defend him and to set up in flanking positions. [B]Sneak Attack (Ex): [/B] Whenever Spindlefingers strikes a flat-footed or flanked opponent with a melee attack or a ranged attack from 30ft away or less, he deals an extra 6d6 points of damage. [B]Soultheft (Su):[/B] Whenever Spindlefingers kills a living opponent or touches a dying creature (as a standard action), he absorbs the creature’s soul, as per the trap the soul spell. Spindlefingers can store ten souls at a time, and the souls remain captive until Spindlefingers chooses to release or consume them, or if Spindlefingers is slain. A creature whose soul is captive cannot be raised, reincarnated or resurrected without freeing the soul. [B]Animate Dead (Sp):[/B] Spindlefingers can use animate dead at will, as the spell cast at 20th level, except that Spindlefingers does not require material components. [B]Command Undead (Su): [/B] Spindlefingers can rebuke, command or bolster undead as an 18th level cleric up to 7 times per day. [B]Consume Soul (Su): [/B] As a free action once per round, Spindlefingers can consume one of the souls trapped in his body in order to gain one of the following benefits. A +6 enhancement bonus to one ability score A +10 enhancement bonus to all movement speeds A +4 profane bonus to Armor Class A harm spell (CL 15th) cast on himself All these effects last for one hour, except for the harm spell, which is instantaneous. A creature whose soul is consumed may never be raised, reincarnated or resurrected, but a carefully worded [I]wish[/I] or [I]miracle[/I] has a 50% chance of restoring the soul, allowing it to be brought back to life normally. [B]Evasion (Ex):[/B] Whenever Spindlefingers is exposed to an effect that requires a Reflex save for half damage, he takes no damage on a successful save. [B]Uncanny Dodge (Ex):[/B] Spindlefingers never loses his Dexterity bonus to Armor Class. Demiurge out. [/QUOTE]
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