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<blockquote data-quote="Kahuna Burger" data-source="post: 1054924" data-attributes="member: 8439"><p>there ya go! I think of roleplaying as "interactive storytelling with a randomizing device to settle disputed actions" not "First person shooter with dice instead of reflexes." I'm not challanging the lives of my characters, I'm working with them to tell a story. And I hate stories where main characters die meaningless deaths with their story unfinished. So why would I tell one like that? </p><p></p><p>There are cases where main characters die very meaningful deaths, or where their death becomes the logical conclusion to their stories and my GMing supports those parts of the story, but this isn't a video game to me. Nothing is accomplished when someone dies in the middle of the fight and respawns at the next nexus.... </p><p></p><p>Spineless Puppy if thats the official name!</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1054924, member: 8439"] there ya go! I think of roleplaying as "interactive storytelling with a randomizing device to settle disputed actions" not "First person shooter with dice instead of reflexes." I'm not challanging the lives of my characters, I'm working with them to tell a story. And I hate stories where main characters die meaningless deaths with their story unfinished. So why would I tell one like that? There are cases where main characters die very meaningful deaths, or where their death becomes the logical conclusion to their stories and my GMing supports those parts of the story, but this isn't a video game to me. Nothing is accomplished when someone dies in the middle of the fight and respawns at the next nexus.... Spineless Puppy if thats the official name! Kahuna burger [/QUOTE]
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