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Spire of Long Shadows Spoilers - Tanglefoot+Silence and WoStone Beatdown
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<blockquote data-quote="Solarious" data-source="post: 3146390" data-attributes="member: 27346"><p>Ah. Someone is enjoying the wonders of the Spire of Long Shadows.</p><p></p><p>Advice: don't go into the lake. Well... not without Barkskin, Freedom of Movement, Water Breathing, and a host of combat buffs, anyways. Oh, and minus the 'dispellers'. The first 3 spells are important.</p><p></p><p>Also: you need an arcanist. One could probably solve a lot of your problems.</p><p></p><p>Example: Invisibility will give you and edge in surprise and force them to guess where you are. A few explosive evocations could probably force them to expend those 'Invocation of the Worm' on themselves to survive the next barrage, at the very least. Wall of Force gives you a non-dispellable method of charging and ripping into them, maybe. Poor fortitude saves makes Disintegrate a happy spell. For some targets, at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You're stuffed to the gills with clerical magic. How about popping out of the corridor to Flame Strike them en-masse, retreat to reapply Death Wards, and then pop in again to Flamestrike them some more. Try to whittle them down one at a time.</p><p></p><p>Delay your spells and disrupt their concentration. Even SLAs can be disrupted with a readied action.</p><p></p><p>You might also want to dip into the Book of Exalted Deeds and grab that Soulfire enchantment for armor. You really sound like you need it.</p><p></p><p>PS. How many are you facing at once when you get to the lake proper?</p></blockquote><p></p>
[QUOTE="Solarious, post: 3146390, member: 27346"] Ah. Someone is enjoying the wonders of the Spire of Long Shadows. Advice: don't go into the lake. Well... not without Barkskin, Freedom of Movement, Water Breathing, and a host of combat buffs, anyways. Oh, and minus the 'dispellers'. The first 3 spells are important. Also: you need an arcanist. One could probably solve a lot of your problems. Example: Invisibility will give you and edge in surprise and force them to guess where you are. A few explosive evocations could probably force them to expend those 'Invocation of the Worm' on themselves to survive the next barrage, at the very least. Wall of Force gives you a non-dispellable method of charging and ripping into them, maybe. Poor fortitude saves makes Disintegrate a happy spell. For some targets, at least. ;) You're stuffed to the gills with clerical magic. How about popping out of the corridor to Flame Strike them en-masse, retreat to reapply Death Wards, and then pop in again to Flamestrike them some more. Try to whittle them down one at a time. Delay your spells and disrupt their concentration. Even SLAs can be disrupted with a readied action. You might also want to dip into the Book of Exalted Deeds and grab that Soulfire enchantment for armor. You really sound like you need it. PS. How many are you facing at once when you get to the lake proper? [/QUOTE]
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Spire of Long Shadows Spoilers - Tanglefoot+Silence and WoStone Beatdown
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