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<blockquote data-quote="kerbarian" data-source="post: 3149248" data-attributes="member: 40393"><p>Sounds pretty rough, but if you have to go back in...</p><p></p><p>You have a 14th-level cleric and no other high-level casters, right? The cleric could cast planar ally and request a trumpet archon -- you normally don't get to pick the creature type, but if your DM is feeling conciliatory, it could work. Or if you know the name of a trumpet archon. Trumpet archons cast as 14th-level clerics themselves, so that doubles your caster power, and trumpet archons have a (non-dispellable) fly speed. It could fly over to the enemy casters and use its trumpet, or holy word if they're low enough level. It would cost 250xp plus ~1200gp, though. There are probably some other good options for planar allies as well.</p><p></p><p>Radiant assault (from SC) is also a great cleric attack spell. For a 14th-level caster, it's 14d6 damage in a 20' burst, plus it dazes everyone for 1d6 rounds on a failed save.</p><p></p><p>As for avoiding the TDMs... I think the best route is to prevent them from targeting you. Normally I'd suggest layering some defensive spells so that they have to spend a lot of actions working through them, but it sounds like that won't work here. If they're getting several dispels per round, they'll chew through your defenses too quickly.</p><p></p><p>There is one spell that looks like a very good option, though: flashburst (from SC). It has long range and blinds everyone within 120' for 2d8 rounds. The spell itself has instantaneous duration, so it can't be dispelled after it's gone off. If you can blind all those dispellers, they can't target you. You can protect against area dispels by using buffer spells at a higher caster level (read magic works well for this). However, flashburst is Sor/Wiz 3, and you might need to cast it a few times before it sticks on everyone -- not sure if you have a caster who can do that or not.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 3149248, member: 40393"] Sounds pretty rough, but if you have to go back in... You have a 14th-level cleric and no other high-level casters, right? The cleric could cast planar ally and request a trumpet archon -- you normally don't get to pick the creature type, but if your DM is feeling conciliatory, it could work. Or if you know the name of a trumpet archon. Trumpet archons cast as 14th-level clerics themselves, so that doubles your caster power, and trumpet archons have a (non-dispellable) fly speed. It could fly over to the enemy casters and use its trumpet, or holy word if they're low enough level. It would cost 250xp plus ~1200gp, though. There are probably some other good options for planar allies as well. Radiant assault (from SC) is also a great cleric attack spell. For a 14th-level caster, it's 14d6 damage in a 20' burst, plus it dazes everyone for 1d6 rounds on a failed save. As for avoiding the TDMs... I think the best route is to prevent them from targeting you. Normally I'd suggest layering some defensive spells so that they have to spend a lot of actions working through them, but it sounds like that won't work here. If they're getting several dispels per round, they'll chew through your defenses too quickly. There is one spell that looks like a very good option, though: flashburst (from SC). It has long range and blinds everyone within 120' for 2d8 rounds. The spell itself has instantaneous duration, so it can't be dispelled after it's gone off. If you can blind all those dispellers, they can't target you. You can protect against area dispels by using buffer spells at a higher caster level (read magic works well for this). However, flashburst is Sor/Wiz 3, and you might need to cast it a few times before it sticks on everyone -- not sure if you have a caster who can do that or not. [/QUOTE]
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