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Spire: The City Must Fall
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<blockquote data-quote="hawkeyefan" data-source="post: 8443369" data-attributes="member: 6785785"><p>Not so much, no. They know this is a collaborative setting. They know I’m going to ask them questions and build on their answers. I also share a lot of info with them.</p><p></p><p>Anything that’s common knowledge I explain as it comes up. They may ask about that kind of stuff from time to time, and that’s good.</p><p></p><p>I think there are a few things that likely work well to help with this.</p><p></p><p>First, create characters as a group; discuss the relevant bits for the character based on their durance and bonds and class. </p><p></p><p>Second, start with a specific district or area and then stick to it for a bit; establish some kind of foundation before exploring the whole city. </p><p></p><p>Third, just share as much info as possible. Don’t ask for rolls to verify knowledge unless there’s some kind of risk involved. When in doubt, share information. Or ask the players to offer some ideas and then work with those.</p><p></p><p>The characters are natives of the city, so they’re going to know more than the player. Don’t make the players feel like outsiders to the setting.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8443369, member: 6785785"] Not so much, no. They know this is a collaborative setting. They know I’m going to ask them questions and build on their answers. I also share a lot of info with them. Anything that’s common knowledge I explain as it comes up. They may ask about that kind of stuff from time to time, and that’s good. I think there are a few things that likely work well to help with this. First, create characters as a group; discuss the relevant bits for the character based on their durance and bonds and class. Second, start with a specific district or area and then stick to it for a bit; establish some kind of foundation before exploring the whole city. Third, just share as much info as possible. Don’t ask for rolls to verify knowledge unless there’s some kind of risk involved. When in doubt, share information. Or ask the players to offer some ideas and then work with those. The characters are natives of the city, so they’re going to know more than the player. Don’t make the players feel like outsiders to the setting. [/QUOTE]
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