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Spirit Eater (Level 14 Elite Controller)
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<blockquote data-quote="ThirdWizard" data-source="post: 4976856" data-attributes="member: 12037"><p>Okay, I've updated him! Comments below stat block.</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=41842&stc=1&d=1256837760" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>DanmarLOK:</p><p></p><p>Stun gone! And, I've changed Spirit Wrack completely. Now they're dazed, but have a way to get rid of it for a lesser effect (combat advantage). Basically before it might as well have been worded "You can't use daily powers." I hope the new version works better.</p><p></p><p>Saves have been streamlined. Most effects last while Spirit Wracked now, and the -2 penalty to saves has been rolled into an aura instead of the individual powers. This should make it easier to keep track of.</p><p></p><p>Fixed Spiritual Maw. It is now correctly listed as an Area burst 1 within 10 squares.</p><p></p><p>Removed invisibility. The new ability should help with some things jstomel mentioned. One immediate reaction per round should keep this power in check, while still giving it the ability to survive direct confrontation. I hope.</p><p></p><p>jstomel:</p><p></p><p>Correct me if I'm wrong, but I'm fairly certain insubstantial creatures generally get 1/2 hit points.</p><p></p><p>I'm considering adding a close attack, but I'm not sure on the exact mechanics behind it. It should be something to get the PCs away from it or get it away from the PCs. Also, with the new Cloud of Vapor power, hopefully it will not find itself surrounded surrounded for quite a few rounds.</p><p></p><p>Added Vulnerable to radiant.</p><p></p><p>The +12 was not taking invisibility into account. I actually had it intentionally low (-5) to make the invisibility less potent. Now that it doesn't turn invisible, I've made it the appropriate value.</p><p></p><p>General thoughts:</p><p></p><p>Now that the saves have been consolidated, things that automatically make saves and things that give saving throws can make huge swings in the encounter. I upped the -2 penalty to -3 in the aura change to try to help the guy, but I'm not sure exactly how well it will work. -3 to saves is huge, and it remains to be seen how the players will react to being inside/outside the aura.</p><p></p><p>Shadow Bolt and Doom can both target someone who is dazed. This could be very very bad. I need to fix this.</p><p></p><p>Some ideas I'm thinking about on:</p><p></p><p>A minor recharge ability (5,6? 6?) that just does Spirit Wrack on the target (save ends).</p><p></p><p>A close burst that pushes targets 3 squares and slows them (save ends). Possibly make the slow only affect Spirit Wracked creatures, and tie it to that.</p><p></p><p>Maybe, <em>maybe</em>, some kind of domination power that can only be used while bloodied.</p><p></p><p>Turn the Aura completely around. Make it smaller (2 or 3) and creatures inside are considered Spirit Wracked. Hitting him with radiant damage turns off the aura until the start of your next turn.</p><p></p><p></p><p>I'm going to be running the guy on Friday, so I have to have this guy done by then! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4976856, member: 12037"] Okay, I've updated him! Comments below stat block. [img]http://www.enworld.org/forum/attachment.php?attachmentid=41842&stc=1&d=1256837760[/img] DanmarLOK: Stun gone! And, I've changed Spirit Wrack completely. Now they're dazed, but have a way to get rid of it for a lesser effect (combat advantage). Basically before it might as well have been worded "You can't use daily powers." I hope the new version works better. Saves have been streamlined. Most effects last while Spirit Wracked now, and the -2 penalty to saves has been rolled into an aura instead of the individual powers. This should make it easier to keep track of. Fixed Spiritual Maw. It is now correctly listed as an Area burst 1 within 10 squares. Removed invisibility. The new ability should help with some things jstomel mentioned. One immediate reaction per round should keep this power in check, while still giving it the ability to survive direct confrontation. I hope. jstomel: Correct me if I'm wrong, but I'm fairly certain insubstantial creatures generally get 1/2 hit points. I'm considering adding a close attack, but I'm not sure on the exact mechanics behind it. It should be something to get the PCs away from it or get it away from the PCs. Also, with the new Cloud of Vapor power, hopefully it will not find itself surrounded surrounded for quite a few rounds. Added Vulnerable to radiant. The +12 was not taking invisibility into account. I actually had it intentionally low (-5) to make the invisibility less potent. Now that it doesn't turn invisible, I've made it the appropriate value. General thoughts: Now that the saves have been consolidated, things that automatically make saves and things that give saving throws can make huge swings in the encounter. I upped the -2 penalty to -3 in the aura change to try to help the guy, but I'm not sure exactly how well it will work. -3 to saves is huge, and it remains to be seen how the players will react to being inside/outside the aura. Shadow Bolt and Doom can both target someone who is dazed. This could be very very bad. I need to fix this. Some ideas I'm thinking about on: A minor recharge ability (5,6? 6?) that just does Spirit Wrack on the target (save ends). A close burst that pushes targets 3 squares and slows them (save ends). Possibly make the slow only affect Spirit Wracked creatures, and tie it to that. Maybe, [i]maybe[/i], some kind of domination power that can only be used while bloodied. Turn the Aura completely around. Make it smaller (2 or 3) and creatures inside are considered Spirit Wracked. Hitting him with radiant damage turns off the aura until the start of your next turn. I'm going to be running the guy on Friday, so I have to have this guy done by then! :) [/QUOTE]
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Spirit Eater (Level 14 Elite Controller)
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