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Spirit Eater (Level 14 Elite Controller)
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<blockquote data-quote="ThirdWizard" data-source="post: 4985143" data-attributes="member: 12037"><p>Made some changes before the game. Here's the version I played with on Friday.</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=41902&stc=1&d=1257261814" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>It was a difficult encounter. One guy (barbarian) didn't make a saving throw for Spirit Wrack <em>once</em> and was wracked the entire combat. That's with the cleric giving him two extra saves. Bad luck for him, especially once he was immobilized. Luckily he had throwing axes.</p><p></p><p>The real stars of the combat were the Putrescent Zombies. Those guys were <em>nasty</em>. At one point, the fighter did come and get it to a bunch of them and did massive damage to the party. Burst 5 is really big. The group didn't take advantage of the swirls until the end when everyone was low on hit points and near death.</p><p></p><p>The wights were dispatched very quickly. Nobody wanted their surges being eaten. The party used push/pull powers to get wights off of anyone they grabbed, so no surges were lost to them. They lasted 2-3 rounds.</p><p></p><p>So, how did the spirit eater go?</p><p></p><p>He lasted a long time mostly because of the PCs being blocked by wights and minions, but once they made it to him, he was fairly quickly dispatched when hit with some radiant damage. I swapped out miniatures when they made him corporeal for fun, and it was a nice touch, I think.</p><p></p><p>I like the core mechanic (spirit wrack). There's a plus side and a down side. On the plus side, its easy to keep track. Are you Spirit Wracked? Roll a saving throw. On the downside, stacking all this stuff onto a single save is bad if they can't make the save. I don't have a perfect answer to that one.</p><p></p><p>The Aura was good. Rough, but good. I might consider lowering it to -2, though.</p><p></p><p>Spiritual Maw didn't recharge, so I didn't get to use it but once.</p><p></p><p>Cascade of Madness was a great power. </p><p></p><p>Spirit Wrack + Cascade of Madness + Shadow Bolt + Break Determination is killer.</p><p></p><p>Cloud of Vapor is annoying, but necessary. Without it he would have died even faster than he did. I like it as recharge because otherwise, the players will get frustrated. So, teleporting every other to third round or so is good. Especially if he can move so that somebody is acting as a blocker.</p><p></p><p>Overall, happy with him.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4985143, member: 12037"] Made some changes before the game. Here's the version I played with on Friday. [img]http://www.enworld.org/forum/attachment.php?attachmentid=41902&stc=1&d=1257261814[/img] It was a difficult encounter. One guy (barbarian) didn't make a saving throw for Spirit Wrack [i]once[/i] and was wracked the entire combat. That's with the cleric giving him two extra saves. Bad luck for him, especially once he was immobilized. Luckily he had throwing axes. The real stars of the combat were the Putrescent Zombies. Those guys were [i]nasty[/i]. At one point, the fighter did come and get it to a bunch of them and did massive damage to the party. Burst 5 is really big. The group didn't take advantage of the swirls until the end when everyone was low on hit points and near death. The wights were dispatched very quickly. Nobody wanted their surges being eaten. The party used push/pull powers to get wights off of anyone they grabbed, so no surges were lost to them. They lasted 2-3 rounds. So, how did the spirit eater go? He lasted a long time mostly because of the PCs being blocked by wights and minions, but once they made it to him, he was fairly quickly dispatched when hit with some radiant damage. I swapped out miniatures when they made him corporeal for fun, and it was a nice touch, I think. I like the core mechanic (spirit wrack). There's a plus side and a down side. On the plus side, its easy to keep track. Are you Spirit Wracked? Roll a saving throw. On the downside, stacking all this stuff onto a single save is bad if they can't make the save. I don't have a perfect answer to that one. The Aura was good. Rough, but good. I might consider lowering it to -2, though. Spiritual Maw didn't recharge, so I didn't get to use it but once. Cascade of Madness was a great power. Spirit Wrack + Cascade of Madness + Shadow Bolt + Break Determination is killer. Cloud of Vapor is annoying, but necessary. Without it he would have died even faster than he did. I like it as recharge because otherwise, the players will get frustrated. So, teleporting every other to third round or so is good. Especially if he can move so that somebody is acting as a blocker. Overall, happy with him. [/QUOTE]
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Spirit Eater (Level 14 Elite Controller)
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