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SPIRIT GUARDIANS range clarification
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<blockquote data-quote="Voadam" data-source="post: 8835388" data-attributes="member: 2209"><p>WotC can be clear on such things so that the default is not left up to a DM to spend mental energy and time figuring out the options and making a choice on them. 4e for example was much clearer on such things.</p><p></p><p><a href="https://www.drivethrurpg.com/product/161671/Players-Handbook-4e?affiliate_id=17596" target="_blank">4e Player's Handbook</a> page 56:</p><p></p><p>Close burst [number]: A close burst power allows you to target creatures or objects within the indicated number of squares from you in all directions.</p><p></p><p><a href="https://www.drivethrurpg.com/product/56693/Monster-Manual-4e?affiliate_id=17596" target="_blank">4e Monster Manual</a> page 280:</p><p></p><p>Aura: An aura is a continuous effect that affects <strong>all squares within the listed range of the originating creature’s space</strong>. An aura does not affect the originating creature unless the text specifies otherwise.</p><p>A creature can drop its aura or reactivate it as a minor action.</p><p>A creature usually suffers the effects of an aura at the start of its turn, upon entering the aura, or both, as noted in the aura’s description.</p><p>Similar aura effects do not stack unless otherwise noted. For example, a creature that starts its turn in two auras, one that deals 5 cold damage and another that deals 10 cold damage, takes 10 cold damage.</p><p>An aura does not affect a creature that cannot be targeted by attacks that require line of effect. For example, a creature encased by the wizard’s ice tomb power is immune to aura effects.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8835388, member: 2209"] WotC can be clear on such things so that the default is not left up to a DM to spend mental energy and time figuring out the options and making a choice on them. 4e for example was much clearer on such things. [URL='https://www.drivethrurpg.com/product/161671/Players-Handbook-4e?affiliate_id=17596']4e Player's Handbook[/URL] page 56: Close burst [number]: A close burst power allows you to target creatures or objects within the indicated number of squares from you in all directions. [URL='https://www.drivethrurpg.com/product/56693/Monster-Manual-4e?affiliate_id=17596']4e Monster Manual[/URL] page 280: Aura: An aura is a continuous effect that affects [B]all squares within the listed range of the originating creature’s space[/B]. An aura does not affect the originating creature unless the text specifies otherwise. A creature can drop its aura or reactivate it as a minor action. A creature usually suffers the effects of an aura at the start of its turn, upon entering the aura, or both, as noted in the aura’s description. Similar aura effects do not stack unless otherwise noted. For example, a creature that starts its turn in two auras, one that deals 5 cold damage and another that deals 10 cold damage, takes 10 cold damage. An aura does not affect a creature that cannot be targeted by attacks that require line of effect. For example, a creature encased by the wizard’s ice tomb power is immune to aura effects. [/QUOTE]
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