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General Tabletop Discussion
*Pathfinder & Starfinder
Spirit Knight, class based on Jedi!
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<blockquote data-quote="Asmor" data-source="post: 2695112" data-attributes="member: 1154"><p>I have, of course, thought about that. I don't really know what I could do, though without overpowering the class even further.</p><p></p><p>Hmm... Maybe I could make it a hindrance! You need to choose a weapon, and can only use your Spirit Attack with that weapon? I dunno... I'd kinda want to invent a new weapon for the class, doesn't seem right to just give them a plain ol' sword and call it their Special Spirit Juju Weapon.</p><p></p><p>In any case, I am interested in doing something with a weapon, as soon as I can think of something to do.</p><p></p><p></p><p></p><p>If anything, I'd think it'd be more overpowered at the lower levels, since your ability scores would be such a comparitively large bonus (i.e. a character with 18 carisma could spend 5 points in a round at level 1).</p><p></p><p></p><p></p><p>That's already built in to the system, by limiting how much they can spend per turn. Going back to the level 1, 18 charisma Spirit Knight, you could only spend 5 points on, say, telekinesis (yeah, I know, you can't get TK til level 2. It's an example!), meaning at most you could create a 12 strength TK effect, flinging something that weighs less than 43 lbs or holding something that weighs less than 130 lbs, not even enough to stop a typical warrior in armor. A level 20, on the other hand, with the same 18 charisma could spend 15 SP to get a 22 strength TK effect, or with improved TK could get 36 strength.</p><p></p><p>I'm not so sure about the movies, but at least in the video games (like Jedi Knight), you weren't just good at every power, you got to choose which powers you could take and how good you were at them.</p><p></p><p></p><p></p><p>Yeah, it had of course occurred to me, but I think that's something I'd rather make a whole new, albeit similar, class for.</p></blockquote><p></p>
[QUOTE="Asmor, post: 2695112, member: 1154"] I have, of course, thought about that. I don't really know what I could do, though without overpowering the class even further. Hmm... Maybe I could make it a hindrance! You need to choose a weapon, and can only use your Spirit Attack with that weapon? I dunno... I'd kinda want to invent a new weapon for the class, doesn't seem right to just give them a plain ol' sword and call it their Special Spirit Juju Weapon. In any case, I am interested in doing something with a weapon, as soon as I can think of something to do. If anything, I'd think it'd be more overpowered at the lower levels, since your ability scores would be such a comparitively large bonus (i.e. a character with 18 carisma could spend 5 points in a round at level 1). That's already built in to the system, by limiting how much they can spend per turn. Going back to the level 1, 18 charisma Spirit Knight, you could only spend 5 points on, say, telekinesis (yeah, I know, you can't get TK til level 2. It's an example!), meaning at most you could create a 12 strength TK effect, flinging something that weighs less than 43 lbs or holding something that weighs less than 130 lbs, not even enough to stop a typical warrior in armor. A level 20, on the other hand, with the same 18 charisma could spend 15 SP to get a 22 strength TK effect, or with improved TK could get 36 strength. I'm not so sure about the movies, but at least in the video games (like Jedi Knight), you weren't just good at every power, you got to choose which powers you could take and how good you were at them. Yeah, it had of course occurred to me, but I think that's something I'd rather make a whole new, albeit similar, class for. [/QUOTE]
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Spirit Knight, class based on Jedi!
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