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Spirit Knight, class based on Jedi!
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<blockquote data-quote="LostSoul" data-source="post: 2695707" data-attributes="member: 386"><p>Looks interesting. Some questions/suggestions to follow.</p><p></p><p></p><p></p><p>I'd set up a list of things that can happen (and the triggering occurances) and give each one a CR. Base them on traps.</p><p></p><p></p><p></p><p>I'd make it a DC 15 Spot check to notice, unless the other guy is trying to hide, in which case you have an opposed roll. Spot vs. Concentration.</p><p></p><p>I'd also give a strict range on when it works.</p><p></p><p>You should also use one of those tables (Detect Evil's, maybe) for determining how powerful the other guy is.</p><p></p><p></p><p></p><p>Why is Bluff brought into the question if you are using Diplomacy?</p><p></p><p>Why the Will save? Are you targetting the other character, or buffing yourself?</p><p></p><p>How about this ability works just like Hypnotism (without the HD cap)? The Save DC could be 10 + Cha Mod + SP spent.</p><p></p><p></p><p></p><p>Why not have this work just like the spell (with a 1 round duration)? Your caster level could be the number of SP you spend with the spell. That might be too much, I dunno.</p><p></p><p>Interesting work.</p><p></p><p>Do you have any plans to work in the whole "Light Side/Dark Side" thing in here?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2695707, member: 386"] Looks interesting. Some questions/suggestions to follow. I'd set up a list of things that can happen (and the triggering occurances) and give each one a CR. Base them on traps. I'd make it a DC 15 Spot check to notice, unless the other guy is trying to hide, in which case you have an opposed roll. Spot vs. Concentration. I'd also give a strict range on when it works. You should also use one of those tables (Detect Evil's, maybe) for determining how powerful the other guy is. Why is Bluff brought into the question if you are using Diplomacy? Why the Will save? Are you targetting the other character, or buffing yourself? How about this ability works just like Hypnotism (without the HD cap)? The Save DC could be 10 + Cha Mod + SP spent. Why not have this work just like the spell (with a 1 round duration)? Your caster level could be the number of SP you spend with the spell. That might be too much, I dunno. Interesting work. Do you have any plans to work in the whole "Light Side/Dark Side" thing in here? [/QUOTE]
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Spirit Knight, class based on Jedi!
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