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General Tabletop Discussion
*Pathfinder & Starfinder
Spirit Knight, class based on Jedi!
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<blockquote data-quote="Afrodyte" data-source="post: 2698338" data-attributes="member: 8713"><p>Asmor,</p><p></p><p>I really like the concept of this class, but there is something about it that just seems a bit . . . off. Perhaps it has something to do with its limited portability. To use this class, you pretty much have to adopt your magic system. Nothing wrong with your magic system, but it might be a bit too much for GMs who just want a Jedi-esque class to plug into their campaigns. Might I suggest that you provide a variant that is more easily portable into D&D?</p><p></p><p>Conceptually, I think I sort of get where you're coming from, but having the flavor text would be a good idea. Like I said, I adore the concept of mystical warriors, but having a firm vision of how you conceive of that can go a long way toward being able to form a solid opinion of the class. For instance, I think that modeling this class after the paladin would have been better given how the paladin seems to click better. Of course, instead of class abilities that makes spirit knights into crusaders, you have class abilities that accentuate their mystical power. You could even mix some paladin abilities with some monk abilities, seeing that the Jedi seem very much like both.</p><p></p><p>As for the signature weapon of the spirit knight, lightsabers seem most like finessable bastard swords. However, one may consider some serious requirements in order to wield such a powerful weapon, or at least have some drawbacks. Perhaps a code of conduct that forbids them from wielding certain weapons. Just a thought.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 2698338, member: 8713"] Asmor, I really like the concept of this class, but there is something about it that just seems a bit . . . off. Perhaps it has something to do with its limited portability. To use this class, you pretty much have to adopt your magic system. Nothing wrong with your magic system, but it might be a bit too much for GMs who just want a Jedi-esque class to plug into their campaigns. Might I suggest that you provide a variant that is more easily portable into D&D? Conceptually, I think I sort of get where you're coming from, but having the flavor text would be a good idea. Like I said, I adore the concept of mystical warriors, but having a firm vision of how you conceive of that can go a long way toward being able to form a solid opinion of the class. For instance, I think that modeling this class after the paladin would have been better given how the paladin seems to click better. Of course, instead of class abilities that makes spirit knights into crusaders, you have class abilities that accentuate their mystical power. You could even mix some paladin abilities with some monk abilities, seeing that the Jedi seem very much like both. As for the signature weapon of the spirit knight, lightsabers seem most like finessable bastard swords. However, one may consider some serious requirements in order to wield such a powerful weapon, or at least have some drawbacks. Perhaps a code of conduct that forbids them from wielding certain weapons. Just a thought. [/QUOTE]
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Spirit Knight, class based on Jedi!
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