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Spirit of Healing
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<blockquote data-quote="Rothe_" data-source="post: 4881797" data-attributes="member: 84765"><p>I don't really agree with the standard action healing comment.</p><p>PC's have less hp than the opposition. They also do more damage with their best powers and especially when used by the strikers or AoE users. </p><p>Any damage the PC's take is going to hurt them more than the opponents.</p><p>Clerics are not going to do a whole lot of damage, save for some AoE's and couple of dailies. The damage they don't do during a healing action is not going to be much, and they will have enough turns to use their really damaging attacks in any case.</p><p> </p><p>Also, in general I think it is a poor idea to include a lot of surgeless healing in the game - not really caring about the minor action or standard action to use. To make surgeless healing with standard actions is still a poor design choice - why make surgeless healing at all? Or why not limit it to actually low figures or to daily powers, so that healing surges do not lose meaning as a resource to be guarded.</p><p> </p><p>I don't like the directions that these surgeless heals allow the PC's to take. As long as they can survive without using dailies (normal encounters), they can just go forward with barely a scratch on their surge totals.</p></blockquote><p></p>
[QUOTE="Rothe_, post: 4881797, member: 84765"] I don't really agree with the standard action healing comment. PC's have less hp than the opposition. They also do more damage with their best powers and especially when used by the strikers or AoE users. Any damage the PC's take is going to hurt them more than the opponents. Clerics are not going to do a whole lot of damage, save for some AoE's and couple of dailies. The damage they don't do during a healing action is not going to be much, and they will have enough turns to use their really damaging attacks in any case. Also, in general I think it is a poor idea to include a lot of surgeless healing in the game - not really caring about the minor action or standard action to use. To make surgeless healing with standard actions is still a poor design choice - why make surgeless healing at all? Or why not limit it to actually low figures or to daily powers, so that healing surges do not lose meaning as a resource to be guarded. I don't like the directions that these surgeless heals allow the PC's to take. As long as they can survive without using dailies (normal encounters), they can just go forward with barely a scratch on their surge totals. [/QUOTE]
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