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Spirit of Healing
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<blockquote data-quote="ChristopherA" data-source="post: 4882082" data-attributes="member: 80302"><p>For purposes of this argument, we are assuming that Spirit of Healing really is much more potent that the average utility power, under average circumstances. Therefore, in order for the DM to balance out the power by adjusting his encounters, he has to do everything in his power to frustrate the players when they attempt to use Spirit of Healing, in order to make it as ineffective as possible so it ends up, on average, being no better than a normal utility power. As both a player and a DM, I don't enjoy this sort of "arms race". I feel that it decreases the play experience rather than increasing it. I would prefer to have a normal power that I am allowed to use to its full extent, rather than a mighty power that the GM rarely lets me use effectively. </p><p> </p><p>Admittedly, though, if you are more "old school" you might enjoy trying to out-think the DM's attempts to screw you over.</p><p> </p><p></p><p></p><p>__________________</p><p>Come read my game design/analysis blog at: <a href="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com" target="_blank"><span style="color: #0000ff">http://gamedesignfanatic.blogspot.com</span></a></p></blockquote><p></p>
[QUOTE="ChristopherA, post: 4882082, member: 80302"] For purposes of this argument, we are assuming that Spirit of Healing really is much more potent that the average utility power, under average circumstances. Therefore, in order for the DM to balance out the power by adjusting his encounters, he has to do everything in his power to frustrate the players when they attempt to use Spirit of Healing, in order to make it as ineffective as possible so it ends up, on average, being no better than a normal utility power. As both a player and a DM, I don't enjoy this sort of "arms race". I feel that it decreases the play experience rather than increasing it. I would prefer to have a normal power that I am allowed to use to its full extent, rather than a mighty power that the GM rarely lets me use effectively. Admittedly, though, if you are more "old school" you might enjoy trying to out-think the DM's attempts to screw you over. __________________ Come read my game design/analysis blog at: [URL="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com"][COLOR=#0000ff]http://gamedesignfanatic.blogspot.com[/COLOR][/URL] [/QUOTE]
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