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Spirit of the Century: Building a Vampire Adversary...
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<blockquote data-quote="Varianor Abroad" data-source="post: 5157561" data-attributes="member: 12425"><p>This sounds pretty cool! (Actually, I haven't bought it yet, but I suspect the Dresden Files RPG rules would suit your purpose even better. Nonetheless, that's not an obstacle is it?) He's going to be a lot more powerful than a typical SotC named character. Might I suggest reviewing the entry on Doctor Methusaleh? A vampire is - like him - almost more of a plot point.</p><p></p><p>Okay, stunts are usually based off skills. So what's his apex skill? Mysteries? That might be a good one for a vampire. It leads into the Mesmerism stunts, which if you want to make him have that power you'll need. Intimidation might be another one. Or Stealth. Or Resolve. Or Endurance.</p><p></p><p>Classic vampire powers (boy, where's my copy of Ravenloft - packed in a bo somewhere) include gaseous form, flying, being able to turn someone into a vampire/drain blood (although I think that's really an out-of-combat effect for SotC), and command wolves and bats and whatnot. They also have some massive limitations that PCs don't (can't cross running water, can't pass garlic flowers, can't enter holy ground, repelled by crosses, etc). I think Strahd had most of those. I would delete any hope of a D&Dish level drain. It would just get in the way.</p><p></p><p>To translate these into Stunts, you could either go through a massive list, or you could just make up new Stunts that fill those niches (Vampires Only). That might be the easier route to go since it might be a long list of Stunts. I think I would not treat the poisonous fogs of Barovia as his own power, but as an Aspect of the land.</p><p></p><p>For Aspects. Hm. Any disad/limitation might work. For Strahd, it might include:</p><p></p><p>Master of Ravenloft</p><p>The Living Are My Toys</p><p>Doom of Tatyana</p><p>Gypsy Alliance</p><p>Necromancer</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 5157561, member: 12425"] This sounds pretty cool! (Actually, I haven't bought it yet, but I suspect the Dresden Files RPG rules would suit your purpose even better. Nonetheless, that's not an obstacle is it?) He's going to be a lot more powerful than a typical SotC named character. Might I suggest reviewing the entry on Doctor Methusaleh? A vampire is - like him - almost more of a plot point. Okay, stunts are usually based off skills. So what's his apex skill? Mysteries? That might be a good one for a vampire. It leads into the Mesmerism stunts, which if you want to make him have that power you'll need. Intimidation might be another one. Or Stealth. Or Resolve. Or Endurance. Classic vampire powers (boy, where's my copy of Ravenloft - packed in a bo somewhere) include gaseous form, flying, being able to turn someone into a vampire/drain blood (although I think that's really an out-of-combat effect for SotC), and command wolves and bats and whatnot. They also have some massive limitations that PCs don't (can't cross running water, can't pass garlic flowers, can't enter holy ground, repelled by crosses, etc). I think Strahd had most of those. I would delete any hope of a D&Dish level drain. It would just get in the way. To translate these into Stunts, you could either go through a massive list, or you could just make up new Stunts that fill those niches (Vampires Only). That might be the easier route to go since it might be a long list of Stunts. I think I would not treat the poisonous fogs of Barovia as his own power, but as an Aspect of the land. For Aspects. Hm. Any disad/limitation might work. For Strahd, it might include: Master of Ravenloft The Living Are My Toys Doom of Tatyana Gypsy Alliance Necromancer [/QUOTE]
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