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<blockquote data-quote="Jack Simth" data-source="post: 4506865" data-attributes="member: 29252"><p>A standard wand has 50 charges (and costs less). If you invoke them when they're reasonably needed, they'll generally only come up about once or twice per level. If you have to spam it over yourself and three other party members each time (4 invocations per time), and assume it'll come up twice per level (for 8 times per level), you'll get through six levels before needing to buy a new one (and that's with standard wands). For combat spells (which take a standard action, generally), assuming you have three-round combats and 13 combats per level, and you use the wand every round of every combat, you'll need a new one slightly under once per level. </p><p></p><p>Wands don't run out very often anyway.</p><p></p><p>About the only time these are useful is when you're spamming for whatever reason (you've got 200 soldiers that need a Cure Light Wounds or a Mage Armor, you've got a "signature spell" you want to use all the time, et cetera) ... and even at that, you're going through four regular wands before the cost on these (assuming 5 gp per xp is a reasonable conversion) before you hit break even with these.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4506865, member: 29252"] A standard wand has 50 charges (and costs less). If you invoke them when they're reasonably needed, they'll generally only come up about once or twice per level. If you have to spam it over yourself and three other party members each time (4 invocations per time), and assume it'll come up twice per level (for 8 times per level), you'll get through six levels before needing to buy a new one (and that's with standard wands). For combat spells (which take a standard action, generally), assuming you have three-round combats and 13 combats per level, and you use the wand every round of every combat, you'll need a new one slightly under once per level. Wands don't run out very often anyway. About the only time these are useful is when you're spamming for whatever reason (you've got 200 soldiers that need a Cure Light Wounds or a Mage Armor, you've got a "signature spell" you want to use all the time, et cetera) ... and even at that, you're going through four regular wands before the cost on these (assuming 5 gp per xp is a reasonable conversion) before you hit break even with these. [/QUOTE]
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