Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spirits and Souls in D&D. What the Heck is the Difference?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8274767" data-attributes="member: 7023887"><p>Okay, in my world it's a bit complicated, but some parts of it are similar to what some of you have put. </p><p></p><p>Your spirit is your incorporeal body. Basically every living creature has a spirit, and once you die, your spirit detaches from your body and enters the Border Ethereal Plane. Your spirit contains your soul, which is your life essence, the combination of your Mind (Intelligence), your Will (Wisdom), and your Heart (Charisma). Your mind is all of your knowledge and experiences, your Will is your personality and agency, and your Heart is your presence in the world and magical font of your soul's power (which is why lots of creatures want souls, to drain the power from the heart). Your soul isn't physical or even incorporeal, it's your intangible life spark that has to exist inside of some sort of container at all times (whether that be your living body, your incorporeal spirit, or an item similar to a Phylactery, Magic Jar, or Soul Coin). </p><p></p><p>When your spirit leaves your body and enters the Border Ethereal, eventually a servant of the Raven Queen will come along to snatch it and take it to the afterlife. If you can avoid this servant for long enough, you'll eventually become a Ghost, Specter, or Poltergeist. </p><p></p><p>All creatures have a spirit, including beasts, elementals, and animated plants. Only very specific members of these creature groups have souls, like Awakened Beasts, Genies, and Treants. </p><p></p><p>Druids draw their magic from the Spirit(s) of Nature, while Clerics draw their power from worshipping the Soul of Nature (whether or not that is in the form of a deity). When a Warlock completes its pact with an Otherworldly Being of enough power, the being will use their magic to change the Soul of the Warlock to allow them to tap into the magic contained in their soul (and this change is irreversible, which solves the issue of a Warlock betraying their patron in my world. Once they become a Warlock, their change is permanent, and they're free to do whatever they want. Practically all Warlock Patrons require their end of the deal come before giving the character the power to become a Warlock). </p><p></p><p>Practically all corporeal mindless undead (Zombies, Skeletons, Ghouls) don't have souls, and are instead animated by the spirits inherent to the Negative Energy Plane. They're practically constructs, but their bodies are animated by necromantic spirits, which makes them undead. Corporeal undead that retain their souls (Mummy Lords, Liches, Revenants, etc) are rare and it takes great magic to create them, as once the spirit leaves the body at death it is very difficult to draw the soul back into the same body or even a different one. There can be incorporeal undead that don't have souls, which typically happens when a soul is drawn out of a spirit into some other container (a phylactery, soul coin, or sometimes into the afterlife), which most often creates Shadows (spirits corrupted by the Shadowfell), Husks (empty spirits), and Phantoms (empty spirits that were filled by some other kind of soul, typically from a powerful undead). </p><p></p><p>Creatures with enough power can transform souls into other physical forms, but never without the consent of the creature whose soul is being used (this is how new Celestials and Fiends are created). Souls can be used as a fuel source with or without the permission of the individual whose soul is being used, which is why Soul Coins, Phylacteries, and Larvae exist. </p><p></p><p>So, that's how it works in my world. It's fairly complicated, but it actually matters to the characters and comes up pretty often in-game. I've seen some nice examples from others so far, and am excited to see more.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8274767, member: 7023887"] Okay, in my world it's a bit complicated, but some parts of it are similar to what some of you have put. Your spirit is your incorporeal body. Basically every living creature has a spirit, and once you die, your spirit detaches from your body and enters the Border Ethereal Plane. Your spirit contains your soul, which is your life essence, the combination of your Mind (Intelligence), your Will (Wisdom), and your Heart (Charisma). Your mind is all of your knowledge and experiences, your Will is your personality and agency, and your Heart is your presence in the world and magical font of your soul's power (which is why lots of creatures want souls, to drain the power from the heart). Your soul isn't physical or even incorporeal, it's your intangible life spark that has to exist inside of some sort of container at all times (whether that be your living body, your incorporeal spirit, or an item similar to a Phylactery, Magic Jar, or Soul Coin). When your spirit leaves your body and enters the Border Ethereal, eventually a servant of the Raven Queen will come along to snatch it and take it to the afterlife. If you can avoid this servant for long enough, you'll eventually become a Ghost, Specter, or Poltergeist. All creatures have a spirit, including beasts, elementals, and animated plants. Only very specific members of these creature groups have souls, like Awakened Beasts, Genies, and Treants. Druids draw their magic from the Spirit(s) of Nature, while Clerics draw their power from worshipping the Soul of Nature (whether or not that is in the form of a deity). When a Warlock completes its pact with an Otherworldly Being of enough power, the being will use their magic to change the Soul of the Warlock to allow them to tap into the magic contained in their soul (and this change is irreversible, which solves the issue of a Warlock betraying their patron in my world. Once they become a Warlock, their change is permanent, and they're free to do whatever they want. Practically all Warlock Patrons require their end of the deal come before giving the character the power to become a Warlock). Practically all corporeal mindless undead (Zombies, Skeletons, Ghouls) don't have souls, and are instead animated by the spirits inherent to the Negative Energy Plane. They're practically constructs, but their bodies are animated by necromantic spirits, which makes them undead. Corporeal undead that retain their souls (Mummy Lords, Liches, Revenants, etc) are rare and it takes great magic to create them, as once the spirit leaves the body at death it is very difficult to draw the soul back into the same body or even a different one. There can be incorporeal undead that don't have souls, which typically happens when a soul is drawn out of a spirit into some other container (a phylactery, soul coin, or sometimes into the afterlife), which most often creates Shadows (spirits corrupted by the Shadowfell), Husks (empty spirits), and Phantoms (empty spirits that were filled by some other kind of soul, typically from a powerful undead). Creatures with enough power can transform souls into other physical forms, but never without the consent of the creature whose soul is being used (this is how new Celestials and Fiends are created). Souls can be used as a fuel source with or without the permission of the individual whose soul is being used, which is why Soul Coins, Phylacteries, and Larvae exist. So, that's how it works in my world. It's fairly complicated, but it actually matters to the characters and comes up pretty often in-game. I've seen some nice examples from others so far, and am excited to see more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spirits and Souls in D&D. What the Heck is the Difference?
Top