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[Spirits of Rock and Sky] Designer Notes
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<blockquote data-quote="reason" data-source="post: 427824" data-attributes="member: 6022"><p><strong>Stolen Bones, Part II: Politics in Hei</strong></p><p></p><p>(Terrible how having full time employment keeps you from writing up your favorite worlds, isn't it? I am still laboring over Chapter Two plot seeds).</p><p></p><p>The PCs have arrived in Hei, scared and harried by Glowing Ones, clutching a most unusual bone. It is obviously brittle and ancient, wrappen in and penetrated by threads of reflective divine material. Ancient Midrin characters in the bone are barely legible:</p><p></p><p><em>"...light which reflected from the hearts of Sons and Daughters...artist of partnerships still young, but still a friend to all...mother of...beloved of the Family and the Father..."</em></p><p></p><p>It is a treasured Ancestral Bone in the ancient Wohken style of veneration. But divine material? It is a mystery.</p><p></p><p>Hei is a typical Godward Wohken community. The many sprawling and interconnected Family dwellings are clustered around Brotherhood Halls and lit by many small flames. Each Family dwelling has its own separate shrine in which the bones and artwork of ancestors are kept. At the center of the community stands a Shrine dedicated to Io Hejin. Nearby is a deserted Hall that once witnessed the worship of the Huge God. </p><p> </p><p>Hei is built in the midst of many hills. The community is bounded on two sides by steep slopes of rock, one of which shadows the dwellings of Hei on all but the brightest wakes. There is a well-marked route traversing the valley between these hills. The route markers around Hei are all very ancient, crafted from sections of tree-trunk.</p><p></p><p>The politics of Hei are interesting, if simplistic for a Wohken community. The Mau and Tosi Families are the most influential groups, more so than even the local members of the large, influential Meten Family. Organization of mundane affairs is provided by the Hei Brotherhood. The elders of the Brotherhood are also elders of prominant families. The Father of the Mau Family is also the Father of the Hei Brotherhood. Hence there is a unity of purpose and power in Hei that is missing from most Wohken communities. To add a little spice, elders in the Mau Family worship the World Crafter, while most other Wohken in Hei worship the One God.</p><p></p><p>On entering Hei, the PCs will meet with warriors of the Tosi family. The PCs will be brought before the Mau Naisi, Father of the Mau Family and Hei Brotherhood. </p><p></p><p><em> ...while you relate the details of your encounter with the Underdwellers, three Wohken enter the Hall and silently take the empty seats before you, each bowing to Mau Naisi before doing so. One is bearded and old, but nonetheless wears heavy armor. The Father of the Brotherhood places the newly-returned bone in his lap, covering it with a thin and wrinkled hand. "My Family is grateful, but this ancestral bone is one of many. The Glowing Ones mock us!" he exclaims bitterly. There is a moment of silence before Mau Naisi continues, turning to the armored newcomer. "This Reruk...a leader. He must be sought out and slain, Tosi Gar."</em></p><p><em></em></p><p><em>The white-bearded warrior shakes his head. "I must refuse you in this, Father." He speaks firmly. "The warriors of Hei are my Sons and Daughters. To pursue the Glowing Ones while leaving Hei unguarded would be most unwise."</em></p><p><em></em></p><p><em>Mau Naisi scowls, and the Mau and Tosi seated before you stare forcefully at one another...</em></p><p></p><p>Wohken tradition allows Tosi Gar, as the Father of his Family, to refuse the orders of Mau Naisi despite their relative positions in the Hei Brotherhood. As an experienced warrior, Tosi Gar knows that he is right. Despite the presence of the Tosi, there are too few warriors in Hei. They would all be needed should the Underdwellers attack again. Mau Naisi is not pleased.</p><p></p><p><em>"...and you, the Tosi, are to sit in your dwellings and pray to your One God while the Underdwellers threaten us?" Mau Naisi demands, angrily.</em></p><p><em></em></p><p><em>"The warriors of my Family will guard our community well." Tosi Gar places his old but strong hand at the haft of his bone club, and stares firmly at the Father of the Brotherhood. "We have shown ourselves strong, and the Glowing Ones will retreat into the rock with time, as they have always done..."</em></p><p></p><p>There is much to find in Hei besides the conflict between Mau and Tosi over the defense of the community. Some interesting characters are trapped in Hei along with the PCs.</p><p></p><p>More later...</p></blockquote><p></p>
[QUOTE="reason, post: 427824, member: 6022"] [b]Stolen Bones, Part II: Politics in Hei[/b] (Terrible how having full time employment keeps you from writing up your favorite worlds, isn't it? I am still laboring over Chapter Two plot seeds). The PCs have arrived in Hei, scared and harried by Glowing Ones, clutching a most unusual bone. It is obviously brittle and ancient, wrappen in and penetrated by threads of reflective divine material. Ancient Midrin characters in the bone are barely legible: [i]"...light which reflected from the hearts of Sons and Daughters...artist of partnerships still young, but still a friend to all...mother of...beloved of the Family and the Father..."[/i] It is a treasured Ancestral Bone in the ancient Wohken style of veneration. But divine material? It is a mystery. Hei is a typical Godward Wohken community. The many sprawling and interconnected Family dwellings are clustered around Brotherhood Halls and lit by many small flames. Each Family dwelling has its own separate shrine in which the bones and artwork of ancestors are kept. At the center of the community stands a Shrine dedicated to Io Hejin. Nearby is a deserted Hall that once witnessed the worship of the Huge God. Hei is built in the midst of many hills. The community is bounded on two sides by steep slopes of rock, one of which shadows the dwellings of Hei on all but the brightest wakes. There is a well-marked route traversing the valley between these hills. The route markers around Hei are all very ancient, crafted from sections of tree-trunk. The politics of Hei are interesting, if simplistic for a Wohken community. The Mau and Tosi Families are the most influential groups, more so than even the local members of the large, influential Meten Family. Organization of mundane affairs is provided by the Hei Brotherhood. The elders of the Brotherhood are also elders of prominant families. The Father of the Mau Family is also the Father of the Hei Brotherhood. Hence there is a unity of purpose and power in Hei that is missing from most Wohken communities. To add a little spice, elders in the Mau Family worship the World Crafter, while most other Wohken in Hei worship the One God. On entering Hei, the PCs will meet with warriors of the Tosi family. The PCs will be brought before the Mau Naisi, Father of the Mau Family and Hei Brotherhood. [i] ...while you relate the details of your encounter with the Underdwellers, three Wohken enter the Hall and silently take the empty seats before you, each bowing to Mau Naisi before doing so. One is bearded and old, but nonetheless wears heavy armor. The Father of the Brotherhood places the newly-returned bone in his lap, covering it with a thin and wrinkled hand. "My Family is grateful, but this ancestral bone is one of many. The Glowing Ones mock us!" he exclaims bitterly. There is a moment of silence before Mau Naisi continues, turning to the armored newcomer. "This Reruk...a leader. He must be sought out and slain, Tosi Gar." The white-bearded warrior shakes his head. "I must refuse you in this, Father." He speaks firmly. "The warriors of Hei are my Sons and Daughters. To pursue the Glowing Ones while leaving Hei unguarded would be most unwise." Mau Naisi scowls, and the Mau and Tosi seated before you stare forcefully at one another...[/i] Wohken tradition allows Tosi Gar, as the Father of his Family, to refuse the orders of Mau Naisi despite their relative positions in the Hei Brotherhood. As an experienced warrior, Tosi Gar knows that he is right. Despite the presence of the Tosi, there are too few warriors in Hei. They would all be needed should the Underdwellers attack again. Mau Naisi is not pleased. [i]"...and you, the Tosi, are to sit in your dwellings and pray to your One God while the Underdwellers threaten us?" Mau Naisi demands, angrily. "The warriors of my Family will guard our community well." Tosi Gar places his old but strong hand at the haft of his bone club, and stares firmly at the Father of the Brotherhood. "We have shown ourselves strong, and the Glowing Ones will retreat into the rock with time, as they have always done..."[/i] There is much to find in Hei besides the conflict between Mau and Tosi over the defense of the community. Some interesting characters are trapped in Hei along with the PCs. More later... [/QUOTE]
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