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*Pathfinder & Starfinder
Spiritualist - New Core Class
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<blockquote data-quote="Witness" data-source="post: 608148" data-attributes="member: 1500"><p>An interesting idea and very similar to an idea I had a while back. I suggest you give them afew more Special abilities and/or expand the ones you aready have. Expanding their Spirit Sight so that it improves and allows them to see and interact with a variety of undead and incorporeal creatures. I also suggest a natural Ghost Touch ability (same as the weapon special ability)that allows them to hit incorporeal/ethereal creatures with out suffering the miss chance. Another cool ability, yet not too powerful, would be the abililty to turn/rebuke incorporeal creatures as a cleric turns or rebukes undead. I believe the Oriental Adventure Shaman class has this limited turning ability.</p><p></p><p>As for the Spirits, simple is always better. I think you should list what spells can and cannot be granted by the spirits, and have all spells granted as divine spells. Also, Pervasity should be tied to alignment. Thus a Lawful Good Spiritualist would recieve a bonus to Spirit Apeasement when calling on a LG Spirit, and sufers a penalty or is forbidden altogether to call on a Chaotic Evil Spirit. As the Spiritualist goes up in level, he recieves a cumulative bonus to Spirit Apeasement skill checks for channeling Spirits of his alignment.</p></blockquote><p></p>
[QUOTE="Witness, post: 608148, member: 1500"] An interesting idea and very similar to an idea I had a while back. I suggest you give them afew more Special abilities and/or expand the ones you aready have. Expanding their Spirit Sight so that it improves and allows them to see and interact with a variety of undead and incorporeal creatures. I also suggest a natural Ghost Touch ability (same as the weapon special ability)that allows them to hit incorporeal/ethereal creatures with out suffering the miss chance. Another cool ability, yet not too powerful, would be the abililty to turn/rebuke incorporeal creatures as a cleric turns or rebukes undead. I believe the Oriental Adventure Shaman class has this limited turning ability. As for the Spirits, simple is always better. I think you should list what spells can and cannot be granted by the spirits, and have all spells granted as divine spells. Also, Pervasity should be tied to alignment. Thus a Lawful Good Spiritualist would recieve a bonus to Spirit Apeasement when calling on a LG Spirit, and sufers a penalty or is forbidden altogether to call on a Chaotic Evil Spirit. As the Spiritualist goes up in level, he recieves a cumulative bonus to Spirit Apeasement skill checks for channeling Spirits of his alignment. [/QUOTE]
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Spiritualist - New Core Class
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