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<blockquote data-quote="Willie the Duck" data-source="post: 9456894" data-attributes="member: 6799660"><p>I said it elsewhere -- being yo-yoed into and out of a damaging experience should not do more* than staying in it for the six whole seconds of the round. My group has ruled on all ongoing AoEs:</p><p>Characters are damaged the first time their position and the spell affect area overlap within a one-round timeframe resetting at the end of their turn. Thus, if it is cast upon them or they are pushed into it (or it is moved over them), they take immediate damage*, and then if they fail to move out of the area by the end of their turn, they will get more damage at that point. </p><p><span style="font-size: 9px">*And the rare exceptions should be built like <em>Spike Growth</em>.</span></p><p><span style="font-size: 9px">**no safely dashing in front of a <em>Wall of Fire</em> because you didn't end your turn there. </span></p><p></p><p>Much like the <em>XGtE</em> spell <em>Healing Spirit</em>, or the now oft-mentioned PHB2024 <em>Conjure Minor Elemental</em>, I suspect this is much more of a potential issue than a realized one*. However, much like those, I think thought to house-ruling probably still helps. It saves everyone the headache of players seeing this possibility and trying hell to leather to set it up in-play. <span style="font-size: 9px">*<em>Healing Spirit</em> less so, as the abusive scenario worked out of combat. </span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9456894, member: 6799660"] I said it elsewhere -- being yo-yoed into and out of a damaging experience should not do more* than staying in it for the six whole seconds of the round. My group has ruled on all ongoing AoEs: Characters are damaged the first time their position and the spell affect area overlap within a one-round timeframe resetting at the end of their turn. Thus, if it is cast upon them or they are pushed into it (or it is moved over them), they take immediate damage*, and then if they fail to move out of the area by the end of their turn, they will get more damage at that point. [SIZE=1]*And the rare exceptions should be built like [I]Spike Growth[/I]. **no safely dashing in front of a [I]Wall of Fire[/I] because you didn't end your turn there. [/SIZE] Much like the [I]XGtE[/I] spell [I]Healing Spirit[/I], or the now oft-mentioned PHB2024 [I]Conjure Minor Elemental[/I], I suspect this is much more of a potential issue than a realized one*. However, much like those, I think thought to house-ruling probably still helps. It saves everyone the headache of players seeing this possibility and trying hell to leather to set it up in-play. [SIZE=1]*[I]Healing Spirit[/I] less so, as the abusive scenario worked out of combat. [/SIZE] [/QUOTE]
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