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<blockquote data-quote="Ashrym" data-source="post: 9457172" data-attributes="member: 6750235"><p>So you don't support my option to pay 300gp per spirit guardians spell in any town or city (per Chpt 6 under spell casting services) and choose to have it cast while being launch through the air by catapult or trebuchet for mass aerial combat? Cuz it sounds like something I would put into a web comic. I can picture the masses of flying clerics now.... <img class="smilie smilie--emoji" alt="🙃" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" title="Upside-down face :upside_down:" data-shortname=":upside_down:" loading="lazy" width="64" height="64" /></p><p></p><p>There are also other abilities too.</p><p></p><p>If we look at the dance bard that college grants movement on an enemy's turn with inspiring movement then we can have a damage from the cleric's spirit guardians on the cleric's turn, damage from the bard's regal presence on the bard's turn, damage from both on an enemy's turn restricted by bardic inspiration dice and enemy movement, the forced movement of the opponents from the regal presence effects, plus any additional spells either casts while running around concentrating on these emanation effects that might also force movement.</p><p></p><p>I think that sounds like fun, but it might be moving into rabbit-hole territory as we start looking at how to leverage movement and damage. It turns into a group trying figure out how to move the most number of opponents on the most number of turns and starts to look more like virtual pinball than combat. ;-)</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9457172, member: 6750235"] So you don't support my option to pay 300gp per spirit guardians spell in any town or city (per Chpt 6 under spell casting services) and choose to have it cast while being launch through the air by catapult or trebuchet for mass aerial combat? Cuz it sounds like something I would put into a web comic. I can picture the masses of flying clerics now.... 🙃 There are also other abilities too. If we look at the dance bard that college grants movement on an enemy's turn with inspiring movement then we can have a damage from the cleric's spirit guardians on the cleric's turn, damage from the bard's regal presence on the bard's turn, damage from both on an enemy's turn restricted by bardic inspiration dice and enemy movement, the forced movement of the opponents from the regal presence effects, plus any additional spells either casts while running around concentrating on these emanation effects that might also force movement. I think that sounds like fun, but it might be moving into rabbit-hole territory as we start looking at how to leverage movement and damage. It turns into a group trying figure out how to move the most number of opponents on the most number of turns and starts to look more like virtual pinball than combat. ;-) [/QUOTE]
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