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General Tabletop Discussion
*Dungeons & Dragons
Splatbooks in 5E, way or no way?
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6358015" data-attributes="member: 61749"><p>The most valuable thing the development team can do it so plan far ahead. They should consider what a complete D&D 5E collection will look like in 5 years, and what that shelf will look like to a new player.</p><p></p><p>Each book should be a major event, and I'd be all for one or two per year, each being a 320 page masterpiece covering a broad topic. I wouldn't mind seeing something like this:</p><p></p><ul> <li data-xf-list-type="ul">Player's Handbook</li> <li data-xf-list-type="ul">Adventurer's Handbook</li> <li data-xf-list-type="ul">Psionics Handbook</li> <li data-xf-list-type="ul">Society and Races Handbook</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Monster Manual</li> <li data-xf-list-type="ul">Monster Manual 2</li> <li data-xf-list-type="ul">Magic Item Manual</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Dungeon Master's Guide</li> <li data-xf-list-type="ul">Forgotten Realms Campaign Guide</li> <li data-xf-list-type="ul">Forgotten Realms Guide to the Sword Coast</li> <li data-xf-list-type="ul">Planescape Campaign Guide</li> <li data-xf-list-type="ul">Ravenloft Campaign Guide</li> </ul><p></p><p>In this example, handbooks have character options, are deeply themed, and represent only a third of released products. Manuals are mostly for the DM, and simply provide more "things". Guides combine settings with thematically related rule modules. Planescape would include guidance for creating planar structures. Ravenloft would include rules and advice for running horror campaigns.</p><p></p><p>Each year would see the release of one handbook or manual, plus one guide to coincide with related storylines and adventures.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6358015, member: 61749"] The most valuable thing the development team can do it so plan far ahead. They should consider what a complete D&D 5E collection will look like in 5 years, and what that shelf will look like to a new player. Each book should be a major event, and I'd be all for one or two per year, each being a 320 page masterpiece covering a broad topic. I wouldn't mind seeing something like this: [LIST] [*]Player's Handbook [*]Adventurer's Handbook [*]Psionics Handbook [*]Society and Races Handbook [/LIST] [LIST] [*]Monster Manual [*]Monster Manual 2 [*]Magic Item Manual [/LIST] [LIST] [*]Dungeon Master's Guide [*]Forgotten Realms Campaign Guide [*]Forgotten Realms Guide to the Sword Coast [*]Planescape Campaign Guide [*]Ravenloft Campaign Guide [/LIST] In this example, handbooks have character options, are deeply themed, and represent only a third of released products. Manuals are mostly for the DM, and simply provide more "things". Guides combine settings with thematically related rule modules. Planescape would include guidance for creating planar structures. Ravenloft would include rules and advice for running horror campaigns. Each year would see the release of one handbook or manual, plus one guide to coincide with related storylines and adventures. [/QUOTE]
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