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*Pathfinder & Starfinder
Splatbooks to Beware of?
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<blockquote data-quote="DM_Matt" data-source="post: 2191896" data-attributes="member: 1213"><p>Frostburn takes all the mistakes of BOED and makes them worse. In BOED, it was "Become Uber, but its OK because you are only Uber against Evil" ...But many people are just about always fighting evil</p><p></p><p>In Frostburn, it became "Become really, really Uber, but its OK because you are only really, really, Uber, when its really, really cold," since its really, really cold less than PCs fight evil. However, the whole point of the book is areas where its always really, really cold, and they conveniently include spells to make it really, really, cold.</p><p></p><p>There are feats that if cold enough will give you +2 dmg/die and +2 caster level on all cold spells, a feat to make all spells cold spells (plus there is always energy sub for damaging ones), and a one level matamag feat to ignore cold res and deal half dmg to cold immune things and x2 to fire subtype. This last feat becomes a constant, free ability of a full caster progression PRC.</p><p></p><p>The biggest spell offender if the spell Frostfell, a level 8 spell that makes it really cold for 1 hour/level, gives you a +1 to caster level, and when cast, everything in a 20 ft/level radius must save or be turned to ice. Those who make the save take 1d6/level, and that includes the +1 level for the spell, the likely +2 from the cold and the feat, and you can get +2/die for the other one.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2191896, member: 1213"] Frostburn takes all the mistakes of BOED and makes them worse. In BOED, it was "Become Uber, but its OK because you are only Uber against Evil" ...But many people are just about always fighting evil In Frostburn, it became "Become really, really Uber, but its OK because you are only really, really, Uber, when its really, really cold," since its really, really cold less than PCs fight evil. However, the whole point of the book is areas where its always really, really cold, and they conveniently include spells to make it really, really, cold. There are feats that if cold enough will give you +2 dmg/die and +2 caster level on all cold spells, a feat to make all spells cold spells (plus there is always energy sub for damaging ones), and a one level matamag feat to ignore cold res and deal half dmg to cold immune things and x2 to fire subtype. This last feat becomes a constant, free ability of a full caster progression PRC. The biggest spell offender if the spell Frostfell, a level 8 spell that makes it really cold for 1 hour/level, gives you a +1 to caster level, and when cast, everything in a 20 ft/level radius must save or be turned to ice. Those who make the save take 1d6/level, and that includes the +1 level for the spell, the likely +2 from the cold and the feat, and you can get +2/die for the other one. [/QUOTE]
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Splatbooks to Beware of?
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