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Split a campaign across 2 time periods?
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2091830" data-attributes="member: 14559"><p>I once tried something like this, though it didn't have as many tie-ins.</p><p></p><p>Well, imagine a bunch of high level (5 is high in this campaign) kings, generals and leaders of large and violent organisations for a number of reasons personally travel south on one last adventure together - to remove the last thing stopping them from being brutal tyrants over the whole world - the powerful Emperor to the south who is busy raiding their kingdoms/whatever with large armies.</p><p></p><p>They travelled south, meeting interesting people - briefly - and taking their things, pretending to be mercenaries. Rich snake towers fell, wizards cackled amongst greenish light, magical plague-storms were stopped from happening.</p><p></p><p>Now - Starting level one characters, elite soldiers of the Imperial army - are protecting an important general sent on a quest by a prophecy - to destroy the Temple of Set itself in the haunted blightlands. After that, deal with the scabrous northern kings.</p><p></p><p>One thing leads to another. Outside the temple of Set, two parties save each others lives from the Horned Hunter himself, and that general turned out to be the uncrowned Emperor of the south.</p><p></p><p>Funny how things turn out and you don't want to kill your own beloved characters.</p><p></p><p>It turned out well - the players loved it. It does require a lot of work, though. Seems like it should just be one campaign, but it's like creating two or three <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2091830, member: 14559"] I once tried something like this, though it didn't have as many tie-ins. Well, imagine a bunch of high level (5 is high in this campaign) kings, generals and leaders of large and violent organisations for a number of reasons personally travel south on one last adventure together - to remove the last thing stopping them from being brutal tyrants over the whole world - the powerful Emperor to the south who is busy raiding their kingdoms/whatever with large armies. They travelled south, meeting interesting people - briefly - and taking their things, pretending to be mercenaries. Rich snake towers fell, wizards cackled amongst greenish light, magical plague-storms were stopped from happening. Now - Starting level one characters, elite soldiers of the Imperial army - are protecting an important general sent on a quest by a prophecy - to destroy the Temple of Set itself in the haunted blightlands. After that, deal with the scabrous northern kings. One thing leads to another. Outside the temple of Set, two parties save each others lives from the Horned Hunter himself, and that general turned out to be the uncrowned Emperor of the south. Funny how things turn out and you don't want to kill your own beloved characters. It turned out well - the players loved it. It does require a lot of work, though. Seems like it should just be one campaign, but it's like creating two or three :D [/QUOTE]
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