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[Split-Off] What's your game's ratio?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1474572" data-attributes="member: 6398"><p>In the thread <a href="http://www.enworld.org/forums/showthread.php?t=83478" target="_blank">The top 2 reasons why gaming groups break up</a>, our fellow poster <a href="http://www.enworld.org/forums/member.php?userid=10638" target="_blank">Emirikol</a> (aka, the dude that wants to be The Dude) brought up a few points. While the primary focus of the thread is as the name says, there is a topic that I'd like to look at a little closer without side-tracking the other discussion.</p><p> </p><p>To which, Emirikol posted these "actual figures":</p><p> </p><p><span style="color: yellow">95% of your gaming is spent adventuring</span></p><p><span style="color: yellow">5% is spent in character creation or worrying about the majority of the campaign.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">95% of DM's dollars are spent on Campaign Worlds</span></p><p><span style="color: yellow">5% of DM's dollars are spent on adventures (ask the companies that produce them)</span></p><p> </p><p>To which, I ask the two questions:</p><p> </p><p>1. In <em>your</em> group, how much time is spent doing what sorts of activities? (If you have multiple groups that would give different answers, post them, but don't include one-night parties since the focus here is "campaign" game-play).</p><p> </p><p>2. GMs, how would you describe your <em>personal</em> spending in regards to gaming?</p><p> </p><p>-----My Own Answers----</p><p> </p><p>1. Four games.</p><p> </p><p>A. In one I am a solo PC in Oathbound. I'd say I spend about 50% of my time either exploring the setting or learning about the specific region I'm in, 30% of the time in social-RP situations (which includes administrating/moving my army), and 20% adventuring.</p><p> </p><p>B. I run a solo game with a Channeler PC (read: Spontaneous Casting Wizard that is fatigued by using her more potent spells). This game is probably about 25% exploration/learning, 70% social-RP, and 5% adventuring.</p><p> </p><p>C. I run a solo PBEM game with a High Level (read: 16th-20th) Fighter/Psychic. This game is probably about 70% exploration/learning, 10% social-RP, and 20% adventuring.</p><p> </p><p>D. I run a 3-PC game of various levels (Character Levels 5, 12, and 36). Being military-based, the PCs are most often doing "there own thing", usually only being together during unit/army administrating or mass-combat scenarios, but otherwise having duties/responsibilities the keep each of them active and important to the story overall. In general, each probably spend about 25% of their time in exploration/travel, 50% social-RP, and 25% adventuring/missions.</p><p> </p><p>2. For purchases, I tend to purchase about 50% setting specific (although most of these are because the company producing them made them setting-specific, ex: <em>Relics & Rituals</em>, rather than because I'm playing the setting, with "gazetteer"-type books being the rarity, such as <em>Nyambe</em>, <em>Midnight</em>, and <em>Gothos</em>, which I buy because I'm hoping the "world theme" will provide some choice nuggets), while 49% would be straight-up generic (ex: <em>Alchemy & Herbalists</em>, <em>Primal Codex</em>, <em>Occult Lore, Eldritch Might, </em>etc.). The 1% would be adventures, which I only purchase if there is a specific piece of crunch within it I'm after (and, obviously, these are <em>extremely</em> rare purchases, since the dollar-per-use ratio is often low). About 50% of these purchases over-all are strictly for monsters, with the next likely reason being the pursuit of different magic stylings to make a region of the world a little more exotic, followed by new Base Classes, Feats, and Spells; Magic Items are at the end of the list, and Prestige Classes don't even show up on radar.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1474572, member: 6398"] In the thread [url=http://www.enworld.org/forums/showthread.php?t=83478]The top 2 reasons why gaming groups break up[/url], our fellow poster [url=http://www.enworld.org/forums/member.php?userid=10638]Emirikol[/url] (aka, the dude that wants to be The Dude) brought up a few points. While the primary focus of the thread is as the name says, there is a topic that I'd like to look at a little closer without side-tracking the other discussion. To which, Emirikol posted these "actual figures": [color=yellow]95% of your gaming is spent adventuring 5% is spent in character creation or worrying about the majority of the campaign. [/color] [color=yellow]95% of DM's dollars are spent on Campaign Worlds 5% of DM's dollars are spent on adventures (ask the companies that produce them)[/color] To which, I ask the two questions: 1. In [i]your[/i] group, how much time is spent doing what sorts of activities? (If you have multiple groups that would give different answers, post them, but don't include one-night parties since the focus here is "campaign" game-play). 2. GMs, how would you describe your [i]personal[/i] spending in regards to gaming? -----My Own Answers---- 1. Four games. A. In one I am a solo PC in Oathbound. I'd say I spend about 50% of my time either exploring the setting or learning about the specific region I'm in, 30% of the time in social-RP situations (which includes administrating/moving my army), and 20% adventuring. B. I run a solo game with a Channeler PC (read: Spontaneous Casting Wizard that is fatigued by using her more potent spells). This game is probably about 25% exploration/learning, 70% social-RP, and 5% adventuring. C. I run a solo PBEM game with a High Level (read: 16th-20th) Fighter/Psychic. This game is probably about 70% exploration/learning, 10% social-RP, and 20% adventuring. D. I run a 3-PC game of various levels (Character Levels 5, 12, and 36). Being military-based, the PCs are most often doing "there own thing", usually only being together during unit/army administrating or mass-combat scenarios, but otherwise having duties/responsibilities the keep each of them active and important to the story overall. In general, each probably spend about 25% of their time in exploration/travel, 50% social-RP, and 25% adventuring/missions. 2. For purchases, I tend to purchase about 50% setting specific (although most of these are because the company producing them made them setting-specific, ex: [i]Relics & Rituals[/i], rather than because I'm playing the setting, with "gazetteer"-type books being the rarity, such as [i]Nyambe[/i], [i]Midnight[/i], and [i]Gothos[/i], which I buy because I'm hoping the "world theme" will provide some choice nuggets), while 49% would be straight-up generic (ex: [i]Alchemy & Herbalists[/i], [i]Primal Codex[/i], [i]Occult Lore, Eldritch Might, [/i]etc.). The 1% would be adventures, which I only purchase if there is a specific piece of crunch within it I'm after (and, obviously, these are [i]extremely[/i] rare purchases, since the dollar-per-use ratio is often low). About 50% of these purchases over-all are strictly for monsters, with the next likely reason being the pursuit of different magic stylings to make a region of the world a little more exotic, followed by new Base Classes, Feats, and Spells; Magic Items are at the end of the list, and Prestige Classes don't even show up on radar. [/QUOTE]
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