Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Split-Off] What's your game's ratio?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 1474706" data-attributes="member: 6562"><p>Core: 3.5e Core books.</p><p></p><p>Setting-specific stuff: Midnight (though I'm a player there), FRCS (though I was just a player there), Magic of Faerun (not opened in over a year), Arcana Unearthed (never used), and Freeport (never used).</p><p></p><p>Campaign stuff: MM2, Fiend Folio, Book of Fiends, Manual of the Planes, Book of Vile Darkness, Unearthed Arcana, Expanded Psionics Handbook (yay!), Epic Level Handbook, Stronghold Builder's Guide, Shamanism (Green Ronin and Mongoose versions), and Quintessential Witch & Druid (didn't know any better).</p><p></p><p>Character Creation Stuff: Savage Species, splatbooks, and many of the books listed above.</p><p></p><p>Adventure Stuff: Book of Challenges, Book of Taverns, En Route -- I'd like to see more books of this sort, and far less of the "mega-module" type. In these mini-adventure books, I'd like to see more focus on the personalities involved than the stats of those people -- my house rules and homebrew setting interfere with using too much published stuff.</p><p></p><p>-----</p><p></p><p>I spend a lot of time working up unique monsters, including equipment and tactics, but I'll equally often just cut-n-paste from the SRD. Not all fights are that important. I spend far more time working out what's going on in the world around the PCs, so when they do whatever it is that they're going to do, I can describe what they see, who's there, and what effect they have on the world.</p><p></p><p>The way I do this behind-the-scenes is: Evil has a timeline, and the non-PC forces of Goodness are reacting to Evil's timeline. Good is at a disadvantage in being reactive. So, in the timeline I've scripted out, Good ends up losing. The PCs are expected to ruin Evil's plans, just as they should be expected to ruin any plan made by the DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p>(Oh, and there are several Evils out there, usually working at cross-purposes. Good still loses. Each Evil is quite strong.)</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1474706, member: 6562"] Core: 3.5e Core books. Setting-specific stuff: Midnight (though I'm a player there), FRCS (though I was just a player there), Magic of Faerun (not opened in over a year), Arcana Unearthed (never used), and Freeport (never used). Campaign stuff: MM2, Fiend Folio, Book of Fiends, Manual of the Planes, Book of Vile Darkness, Unearthed Arcana, Expanded Psionics Handbook (yay!), Epic Level Handbook, Stronghold Builder's Guide, Shamanism (Green Ronin and Mongoose versions), and Quintessential Witch & Druid (didn't know any better). Character Creation Stuff: Savage Species, splatbooks, and many of the books listed above. Adventure Stuff: Book of Challenges, Book of Taverns, En Route -- I'd like to see more books of this sort, and far less of the "mega-module" type. In these mini-adventure books, I'd like to see more focus on the personalities involved than the stats of those people -- my house rules and homebrew setting interfere with using too much published stuff. ----- I spend a lot of time working up unique monsters, including equipment and tactics, but I'll equally often just cut-n-paste from the SRD. Not all fights are that important. I spend far more time working out what's going on in the world around the PCs, so when they do whatever it is that they're going to do, I can describe what they see, who's there, and what effect they have on the world. The way I do this behind-the-scenes is: Evil has a timeline, and the non-PC forces of Goodness are reacting to Evil's timeline. Good is at a disadvantage in being reactive. So, in the timeline I've scripted out, Good ends up losing. The PCs are expected to ruin Evil's plans, just as they should be expected to ruin any plan made by the DM. ;) (Oh, and there are several Evils out there, usually working at cross-purposes. Good still loses. Each Evil is quite strong.) -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Split-Off] What's your game's ratio?
Top