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Split the Assassin from the Rogue back into its own class
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<blockquote data-quote="Minigiant" data-source="post: 8518673" data-attributes="member: 63508"><p>The several times when I've discussed tiers with people, I am reminded that the Rogue class in 5th edition is the only class of this family. The Rogue is the only Rogue class now. Only the Expert sidekick class officially is in the same area. Every other skills based class goes the Warrior or Spellcaster route. All the other roguish and skilled archetypes are pushed within the Rogue class.</p><p></p><p>And every time I remember this, I ponder about returning the Assassin to full class form. I look at the class and think that its aspects could be shifted down in level, scaled over time, and properly balanced per level. I remember the spellcasting assassins of past editions and assassins of various media.</p><p></p><p>And I think about having another nonspellcasting base class.</p><p></p><p><strong>How would I do it?</strong></p><p>Probably by cutting out Cunning Action. Free up the bonus action. Possibly just letting the Assassin make a single attack when they Dash, Disengage or Hide. This weaker version of the class feature would allow the disguise and poison stuff to shift down in level position and upgrade better.</p><p></p><p><strong>What subclass would it have?</strong></p><p>Sublasses dedicated to stealth, disguise and poisoning individually. Plus a straight up fighting subclass. And a spellcasting one for the nostalgia and Magic.</p><p></p><ol> <li data-xf-list-type="ol">Chameleon (Disguise Based)</li> <li data-xf-list-type="ol">Poisoner (Poison Based)</li> <li data-xf-list-type="ol">Shade (Stealth Based)</li> <li data-xf-list-type="ol">Executioner (Fighty Assassin Assassin's version of Swashbuckler)</li> <li data-xf-list-type="ol">Shadow Stalker (Magic Assassin, Assassin's Caster subclass)</li> <li data-xf-list-type="ol">Holy Slayer (Get some Cleric in your killer. Heal up after everyone is dead)</li> </ol><p>What do you think?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8518673, member: 63508"] The several times when I've discussed tiers with people, I am reminded that the Rogue class in 5th edition is the only class of this family. The Rogue is the only Rogue class now. Only the Expert sidekick class officially is in the same area. Every other skills based class goes the Warrior or Spellcaster route. All the other roguish and skilled archetypes are pushed within the Rogue class. And every time I remember this, I ponder about returning the Assassin to full class form. I look at the class and think that its aspects could be shifted down in level, scaled over time, and properly balanced per level. I remember the spellcasting assassins of past editions and assassins of various media. And I think about having another nonspellcasting base class. [B]How would I do it?[/B] Probably by cutting out Cunning Action. Free up the bonus action. Possibly just letting the Assassin make a single attack when they Dash, Disengage or Hide. This weaker version of the class feature would allow the disguise and poison stuff to shift down in level position and upgrade better. [B]What subclass would it have?[/B] Sublasses dedicated to stealth, disguise and poisoning individually. Plus a straight up fighting subclass. And a spellcasting one for the nostalgia and Magic. [LIST=1] [*]Chameleon (Disguise Based) [*]Poisoner (Poison Based) [*]Shade (Stealth Based) [*]Executioner (Fighty Assassin Assassin's version of Swashbuckler) [*]Shadow Stalker (Magic Assassin, Assassin's Caster subclass) [*]Holy Slayer (Get some Cleric in your killer. Heal up after everyone is dead) [/LIST] What do you think? [/QUOTE]
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Split the Assassin from the Rogue back into its own class
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