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Split the Assassin from the Rogue back into its own class
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<blockquote data-quote="Dausuul" data-source="post: 8519310" data-attributes="member: 58197"><p>You're not wrong about the design of D&D conflicting with the concept of the assassin--and, in fact, with the rogue generally. Sneaky McSneakerson ranging ahead of the party is always a bit of a headache for the DM.</p><p></p><p>But the assassin archetype is popular enough that they almost <em>have</em> to support it somehow. So the solution was to create a subclass that could deliver a big blast of damage on the first round if they could arrange to strike with surprise, enough to have a noticeable impact but not enough to shut down a whole encounter. I think it's a reasonable way to handle it, even if this particular implementation suffers from a couple of issues.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8519310, member: 58197"] You're not wrong about the design of D&D conflicting with the concept of the assassin--and, in fact, with the rogue generally. Sneaky McSneakerson ranging ahead of the party is always a bit of a headache for the DM. But the assassin archetype is popular enough that they almost [I]have[/I] to support it somehow. So the solution was to create a subclass that could deliver a big blast of damage on the first round if they could arrange to strike with surprise, enough to have a noticeable impact but not enough to shut down a whole encounter. I think it's a reasonable way to handle it, even if this particular implementation suffers from a couple of issues. [/QUOTE]
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Split the Assassin from the Rogue back into its own class
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