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Split the Assassin from the Rogue back into its own class
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<blockquote data-quote="DEFCON 1" data-source="post: 8519342" data-attributes="member: 7006"><p>Nah... the Rogue is just an umbrella term for a whole bunch of different concepts that are not mainly combat-related (like the Fighter subclasses are.) But I would suggest the difference between the other rogue subclasses and the Assassin is that while their schticks are solo-ish endeavors,they occur outside of combat-- which means it often won't take as long to do, and also other party members can go with the Rogue to help out. An Inquisitive detective can have the rest of the party come along as back-up without issue. The Thief can break into all the locked stuff while the rest of the group is searching other areas of the dungeon. But the Assassin's primary trope is killing people-- i.e. combat-- which means either the player goes off and gets into combat on their own as they try and take out marks (and making the rest of the table wait for the 1 to 5 rounds of solo combat the DM and Assassin player have to go through)... or the "assassin" is just one of an entire party of characters killing things as part of normal D&D game progression. So for my money that character is an "assassin" in name only.</p><p></p><p>And the Ranger does all of its stuff with the party as well, leading them or instructing them while out in the wilderness. Sure, they might go out to scout for a bit, but neither they nor the rogue usually want or try to get into fights while doing so. They see what's up and then quickly return back to the party, which means everyone gets back into the game quickly.</p><p></p><p></p><p>True enough, which is why I voted for keeping it where it is. It probably <em>should</em> be removed as a class/subclass concept because to do the Assassin archetype correctly doesn't really fit the premise of the D&D party... but since they aren't going to do that... being a subclass of the rogue is fine to me. It's just that no one ever selects it because the class identity never feels right for the group D&D game.</p><p></p><p></p><p>Oh yeah, absolutely... I was talking about the Assassin as a PC class/subclass.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8519342, member: 7006"] Nah... the Rogue is just an umbrella term for a whole bunch of different concepts that are not mainly combat-related (like the Fighter subclasses are.) But I would suggest the difference between the other rogue subclasses and the Assassin is that while their schticks are solo-ish endeavors,they occur outside of combat-- which means it often won't take as long to do, and also other party members can go with the Rogue to help out. An Inquisitive detective can have the rest of the party come along as back-up without issue. The Thief can break into all the locked stuff while the rest of the group is searching other areas of the dungeon. But the Assassin's primary trope is killing people-- i.e. combat-- which means either the player goes off and gets into combat on their own as they try and take out marks (and making the rest of the table wait for the 1 to 5 rounds of solo combat the DM and Assassin player have to go through)... or the "assassin" is just one of an entire party of characters killing things as part of normal D&D game progression. So for my money that character is an "assassin" in name only. And the Ranger does all of its stuff with the party as well, leading them or instructing them while out in the wilderness. Sure, they might go out to scout for a bit, but neither they nor the rogue usually want or try to get into fights while doing so. They see what's up and then quickly return back to the party, which means everyone gets back into the game quickly. True enough, which is why I voted for keeping it where it is. It probably [I]should[/I] be removed as a class/subclass concept because to do the Assassin archetype correctly doesn't really fit the premise of the D&D party... but since they aren't going to do that... being a subclass of the rogue is fine to me. It's just that no one ever selects it because the class identity never feels right for the group D&D game. Oh yeah, absolutely... I was talking about the Assassin as a PC class/subclass. [/QUOTE]
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Split the Assassin from the Rogue back into its own class
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