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Split the Assassin from the Rogue back into its own class
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8519874" data-attributes="member: 6871653"><p>In truth, when you look it that way, assassin would be better as Background.</p><p></p><p><strong>Assassin</strong></p><p>[HR][/HR]</p><p>Skill Proficiencies: Deception, Stealth</p><p>Tool Proficiencies: Poisoner's kit, disguise kit</p><p></p><p>Equipment A vial of basic poison, a set of dark common clothes including a hood, and a belt pouch containing 15 gp</p><p></p><p><strong>Feature: Infiltrator</strong></p><p>[HR][/HR]</p><p>You can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can't establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants.</p><p></p><p>Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.</p><p>[HR][/HR]</p><p></p><p>So with that, a Trickery Cleric, a Illusionist, a Thief, a Berserker or whatever could be assassins.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8519874, member: 6871653"] In truth, when you look it that way, assassin would be better as Background. [B]Assassin[/B] [HR][/HR] Skill Proficiencies: Deception, Stealth Tool Proficiencies: Poisoner's kit, disguise kit Equipment A vial of basic poison, a set of dark common clothes including a hood, and a belt pouch containing 15 gp [B]Feature: Infiltrator[/B] [HR][/HR] You can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can't establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to. [HR][/HR] So with that, a Trickery Cleric, a Illusionist, a Thief, a Berserker or whatever could be assassins. [/QUOTE]
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Split the Assassin from the Rogue back into its own class
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