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Split the Assassin from the Rogue back into its own class
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<blockquote data-quote="doctorbadwolf" data-source="post: 8521573" data-attributes="member: 6704184"><p>So, my WIP assassin base class focuses on a Shroud mechanic wherein you choose a target, spend a shroud from a limited pool (roughly 1/assassin level), and do extra d10s of damage to the target when you hit and expend the shroud on them. The other features of the class involve being able to strike and move efficiently, use one kill to set up the next kill, dissapear as a wagon rolls between them and their pursuers by slipping into the crowd and becoming part of it, etc. </p><p></p><p>The subclasses are named for guilds that take inspiration from certain monsters, such as the Guild of The Manticore which specializes in poisons, or the Guild of The Doppelganger which specializes in infiltration, or the Guild of the Wraith which has spellcasting and a heavy focus on shadow magic, becoming insubstantial, etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8521573, member: 6704184"] So, my WIP assassin base class focuses on a Shroud mechanic wherein you choose a target, spend a shroud from a limited pool (roughly 1/assassin level), and do extra d10s of damage to the target when you hit and expend the shroud on them. The other features of the class involve being able to strike and move efficiently, use one kill to set up the next kill, dissapear as a wagon rolls between them and their pursuers by slipping into the crowd and becoming part of it, etc. The subclasses are named for guilds that take inspiration from certain monsters, such as the Guild of The Manticore which specializes in poisons, or the Guild of The Doppelganger which specializes in infiltration, or the Guild of the Wraith which has spellcasting and a heavy focus on shadow magic, becoming insubstantial, etc. [/QUOTE]
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Split the Assassin from the Rogue back into its own class
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