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General Tabletop Discussion
*Dungeons & Dragons
Split the Players Handbook into two books: Lower Tiers and Upper Tiers
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<blockquote data-quote="the Jester" data-source="post: 8751130" data-attributes="member: 1210"><p>That's rather beside the point, though.</p><p></p><p>My 3e epic group made it to the mid-30s. The game was still fun- in fact, it was awesome, and allowed insane crazy stuff to happen. It was a blast.</p><p></p><p></p><p>Less balanced, a lot more work, but still playable, I assure you, because we did it. </p><p></p><p>I totally agree that there were problems with 3e at high levels, but those were systemic issues that ran through the whole game. And I also agree that few campaigns exist at the highest levels. But imagine how many there might be if WotC released an actual GOOD adventure that ran from, say, levels 8 to epic. A good adventure inspires dms and can show them the range of possibilities in the high levels.</p><p></p><p>Here, I have to strongly disagree. We had pcs in 1e up to about 37th level eventually, which were largely converted straight to 2e (absent players excepted) when it came out. I never found high level 1e or 2e to strain, like you describe. </p><p></p><p>Heck, you had to get to name level to even get your followers!</p><p></p><p></p><p>Now here we agree. I'd love to see OneD&D take a lot from 4e epic stuff. Epic destinies were amazing.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8751130, member: 1210"] That's rather beside the point, though. My 3e epic group made it to the mid-30s. The game was still fun- in fact, it was awesome, and allowed insane crazy stuff to happen. It was a blast. Less balanced, a lot more work, but still playable, I assure you, because we did it. I totally agree that there were problems with 3e at high levels, but those were systemic issues that ran through the whole game. And I also agree that few campaigns exist at the highest levels. But imagine how many there might be if WotC released an actual GOOD adventure that ran from, say, levels 8 to epic. A good adventure inspires dms and can show them the range of possibilities in the high levels. Here, I have to strongly disagree. We had pcs in 1e up to about 37th level eventually, which were largely converted straight to 2e (absent players excepted) when it came out. I never found high level 1e or 2e to strain, like you describe. Heck, you had to get to name level to even get your followers! Now here we agree. I'd love to see OneD&D take a lot from 4e epic stuff. Epic destinies were amazing. [/QUOTE]
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Community
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Split the Players Handbook into two books: Lower Tiers and Upper Tiers
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