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General Tabletop Discussion
*Dungeons & Dragons
Split the Players Handbook into two books: Lower Tiers and Upper Tiers
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<blockquote data-quote="Yaarel" data-source="post: 8769093" data-attributes="member: 58172"><p>The martial/caster divide = combat versus noncombat</p><p></p><p>The Fighter class is defective at noncombat options.</p><p></p><p>The Fighter class is solid at combat options.</p><p></p><p></p><p>It makes sense for Fighters to also have features that attack abilities directly.</p><p></p><p>For example, using Intimidation to force surrender is a thing. This is a powerful combat ending ability that a martial character can have too.</p><p></p><p>In principle, Fighters could inflict the Stunned condition, and so on, swapping damage for other effects.</p><p></p><p></p><p>In principle, the Fighter can have a "summoning" in the sense of an animal companion, mount, and hirelings.</p><p></p><p>Teleport and Forbiddence are noncombat. A Fighter can also have ways to travel conveniently, fortify a location, and even if wanted learn how to perform magical rituals.</p><p></p><p>Moreover, if the Fighter class has the design space to choose a magic item, the item can do these and other things.</p><p></p><p>Again the problem isnt combat. The problem is the Fighter is defective at noncombat.</p><p></p><p></p><p>There are plenty of area-of-effects that make sense for a Fighter, including "cleave" and burning oil-flask granades. Poison, and so on.</p><p></p><p></p><p>D&D traditions are way too quick to make an effect "magic", such as healing, when it can just as easily be nonmagic.</p><p></p><p></p><p>A Fighter has saving throws versus magic, same as spellcasters.</p><p></p><p>In principle, a Fighter could have a feature that grants a reaction to try break the concentration of caster who is casting.</p><p></p><p></p><p>The "quadratic" lacks existence in 5e.</p><p></p><p>Nevertheless it can feel something like it, when the casters have so many noncombat concepts to build a character around, and the Fighter so few.</p><p></p><p></p><p>I agree, the DM encounter building guidelines need rethinking.</p><p></p><p>I prefer all monsters are given an equivalent character level. Then delete challenge rating and xp.</p><p></p><p>The guidelines should communicate what level monsters are appropriate for what level player characters.</p><p></p><p>Use level for everything.</p><p></p><p></p><p>Ok.</p><p></p><p></p><p>Yes, the lower tiers and the upper tiers have a shift in tone.</p><p></p><p>It is like a shift from low-tech medievalesque to high-tech magic-scape.</p><p></p><p>The low-tech ways of thinking are no longer a challenge in the high-tech arms race.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8769093, member: 58172"] The martial/caster divide = combat versus noncombat The Fighter class is defective at noncombat options. The Fighter class is solid at combat options. It makes sense for Fighters to also have features that attack abilities directly. For example, using Intimidation to force surrender is a thing. This is a powerful combat ending ability that a martial character can have too. In principle, Fighters could inflict the Stunned condition, and so on, swapping damage for other effects. In principle, the Fighter can have a "summoning" in the sense of an animal companion, mount, and hirelings. Teleport and Forbiddence are noncombat. A Fighter can also have ways to travel conveniently, fortify a location, and even if wanted learn how to perform magical rituals. Moreover, if the Fighter class has the design space to choose a magic item, the item can do these and other things. Again the problem isnt combat. The problem is the Fighter is defective at noncombat. There are plenty of area-of-effects that make sense for a Fighter, including "cleave" and burning oil-flask granades. Poison, and so on. D&D traditions are way too quick to make an effect "magic", such as healing, when it can just as easily be nonmagic. A Fighter has saving throws versus magic, same as spellcasters. In principle, a Fighter could have a feature that grants a reaction to try break the concentration of caster who is casting. The "quadratic" lacks existence in 5e. Nevertheless it can feel something like it, when the casters have so many noncombat concepts to build a character around, and the Fighter so few. I agree, the DM encounter building guidelines need rethinking. I prefer all monsters are given an equivalent character level. Then delete challenge rating and xp. The guidelines should communicate what level monsters are appropriate for what level player characters. Use level for everything. Ok. Yes, the lower tiers and the upper tiers have a shift in tone. It is like a shift from low-tech medievalesque to high-tech magic-scape. The low-tech ways of thinking are no longer a challenge in the high-tech arms race. [/QUOTE]
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Split the Players Handbook into two books: Lower Tiers and Upper Tiers
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