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<blockquote data-quote="Janx" data-source="post: 6382256" data-attributes="member: 8835"><p>DMMike's right.</p><p></p><p>Establish that acting on out of character info is wrong/penalizable.</p><p></p><p>Give the characters communication doo-hickeys (walkie, talkies), so they CAN share info, and thus turn out of character info into character knowledge.</p><p></p><p>Do not spend longer than 5-10 minutes on any one group. Just like a TV show, cut back and forth between the different teams. You've likely watched enough TV to know how/when to cut. The trick is remembering to do it.</p><p></p><p>This also has the added benefit that players CAN leverage their out of game knowledge to better align their side of the plan to what's impacting the other team (without blatantly saying that's what they are doing). Improved party success is not a bad thing.</p><p></p><p></p><p>On thing to watch out for, is the Forker.</p><p></p><p>If your real problem is you've got a Lone Wolf type who sneaks off while the party is planning to explore, find trouble or steal, that's actually not the same as the party splitting up.</p><p></p><p>The Forker takes advantage of reactionary behavior. While the party is planning or talking among themselves, the GM gets bored. Suddenly, the Forker is engaging him with questions and actions that demand response.</p><p></p><p>The next thing you know, the main party has sat for an hour while the Forker has looted 3 rooms ahead and woken up all the monsters.</p><p></p><p>My current strategy, is when I realize I have a Forker going on, I cut away from him to the party again, and infrequently return to him. I make him find nothing of value, or get him into some trouble that he NEEDS the rest of the party for. And then I leave him there until the party happens to decide to go looking for him.</p><p></p><p>D&D is a group game. There are meta-game rules of behavior expected at most tables:</p><p>every player is welcome to join the party, which in character would violate reasonable trust testing</p><p>every player should be working together so everybody has fun.</p><p></p><p>the Forker is aiming to get more spotlight, loot, power than the other players. That usually means one player is trying to take from the group. That's usually not cool.</p></blockquote><p></p>
[QUOTE="Janx, post: 6382256, member: 8835"] DMMike's right. Establish that acting on out of character info is wrong/penalizable. Give the characters communication doo-hickeys (walkie, talkies), so they CAN share info, and thus turn out of character info into character knowledge. Do not spend longer than 5-10 minutes on any one group. Just like a TV show, cut back and forth between the different teams. You've likely watched enough TV to know how/when to cut. The trick is remembering to do it. This also has the added benefit that players CAN leverage their out of game knowledge to better align their side of the plan to what's impacting the other team (without blatantly saying that's what they are doing). Improved party success is not a bad thing. On thing to watch out for, is the Forker. If your real problem is you've got a Lone Wolf type who sneaks off while the party is planning to explore, find trouble or steal, that's actually not the same as the party splitting up. The Forker takes advantage of reactionary behavior. While the party is planning or talking among themselves, the GM gets bored. Suddenly, the Forker is engaging him with questions and actions that demand response. The next thing you know, the main party has sat for an hour while the Forker has looted 3 rooms ahead and woken up all the monsters. My current strategy, is when I realize I have a Forker going on, I cut away from him to the party again, and infrequently return to him. I make him find nothing of value, or get him into some trouble that he NEEDS the rest of the party for. And then I leave him there until the party happens to decide to go looking for him. D&D is a group game. There are meta-game rules of behavior expected at most tables: every player is welcome to join the party, which in character would violate reasonable trust testing every player should be working together so everybody has fun. the Forker is aiming to get more spotlight, loot, power than the other players. That usually means one player is trying to take from the group. That's usually not cool. [/QUOTE]
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