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Splitting cleric's subclass into domain and archetype
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<blockquote data-quote="cbwjm" data-source="post: 7414737" data-attributes="member: 6788732"><p>The cleric is a fine class but I don't like that the cleric's of each domain are the same. I want to see cleric's of light, some of whom are crusaders leading the faithful on military campaigns while others are mystics learned in the mysteries of their faith. To do this, I have made some changes to the base cleric class, shuffled around some domain abilities while removing others to make room for archetype features (currently the aforementioned crusader and mystic). I'm also thinking of additional archetypes for a shaman and a runecrafter but am currently focusing on crusader and mystic. </p><p></p><p><span style="font-size: 12px"><strong>Changes to the Cleric</strong></span></p><p>Some of the basic changes for the cleric are listed below. Unless otherwise noted, the cleric still gains the level 1 abilities and the channel divinity power at level 2. With these changes, the domain grants abilities at levels 1, 2, 8, and 17.</p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span><strong>Level 1</strong></p><p>Remove any bonus weapon/armour proficiencies gained from the domain. These are now reflected by the archetype.</p><p>Remove medium armour and shield proficiency. These are now reflected by the archetype.</p><p></p><p><strong>Level 6</strong></p><p>The level 6 domain ability is now moved to level 8.</p><p></p><p><strong>Level 8</strong></p><p>The level 8 domain ability (divine strike or potent spellcasting) is removed.</p><p></p><p><span style="font-size: 12px"><strong>The Cleric Archetypes</strong></span></p><p>At levels 3, 6, and 14, the cleric gains an archetype feature. Archetype features are still being decided, but what I currently have are listed below.</p><p></p><p><u><strong>Crusader</strong></u></p><p><strong>Level 3</strong></p><p>Gain martial weapon proficiency. </p><p>Gain medium armour and shield proficiency.</p><p></p><p><strong>Level 6</strong></p><p>Extra Attack</p><p></p><p><strong>Level 14</strong></p><p>Divine Strike</p><p></p><ul> <li data-xf-list-type="ul">+1d8 when you strike with a weapon attack. </li> <li data-xf-list-type="ul">Damage dependent on Divine Domain, default is radiant, otherwise base the the damage off the current divine strike ability of the domains. </li> </ul><p></p><p><u><strong>Mystic</strong></u></p><p><strong>Level 3</strong></p><p>You gain expertise in religion.</p><p>Add an additional cleric cantrip.</p><p>Divine Meditation (Arcane Recovery).*</p><p><strong>Level 6</strong></p><p>Potent Spellcasting</p><p></p><ul> <li data-xf-list-type="ul">Wisdom modifier to cantrip damage. </li> </ul><p><strong>Level 14</strong></p><p>Expanded Domain</p><p></p><ul> <li data-xf-list-type="ul">You gain an additional spell of spell levels 6th to 9th added to your domain list. When you gain access to these spells, they are always prepared. </li> </ul><p></p><p><strong>Life Expanded Domain Spells</strong></p><p>6th level: Heal</p><p>7th level: Divine Word</p><p>8th level: Holy Aura</p><p>9th level: Mass Heal</p><p></p><p>*Another idea I had was domain spell slots. The cleric gains a number of points equal to their Wisdom modifier which can be traded 1 for 1 for spell slots to cast a domain spell. So a 3rd cleric-mystic of life with 16 Wisdom could create 3 1st level spell slots to cast cure wounds or 1 1st and 1 2nd level spell slot to cast cure wounds and spiritual weapon. This would provide a boost of fewer spell slots than an ability like arcane recovery, but would provide a boost of additional spell slots instantly without having to wait for a short rest. Tying it to domain spells only also brings in the concept of the mystic learning deeper mysteries of their faith.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7414737, member: 6788732"] The cleric is a fine class but I don't like that the cleric's of each domain are the same. I want to see cleric's of light, some of whom are crusaders leading the faithful on military campaigns while others are mystics learned in the mysteries of their faith. To do this, I have made some changes to the base cleric class, shuffled around some domain abilities while removing others to make room for archetype features (currently the aforementioned crusader and mystic). I'm also thinking of additional archetypes for a shaman and a runecrafter but am currently focusing on crusader and mystic. [SIZE=3][B]Changes to the Cleric[/B][/SIZE] Some of the basic changes for the cleric are listed below. Unless otherwise noted, the cleric still gains the level 1 abilities and the channel divinity power at level 2. With these changes, the domain grants abilities at levels 1, 2, 8, and 17. [SIZE=3] [/SIZE][B]Level 1[/B] Remove any bonus weapon/armour proficiencies gained from the domain. These are now reflected by the archetype. Remove medium armour and shield proficiency. These are now reflected by the archetype. [B]Level 6[/B] The level 6 domain ability is now moved to level 8. [B]Level 8[/B] The level 8 domain ability (divine strike or potent spellcasting) is removed. [SIZE=3][B]The Cleric Archetypes[/B][/SIZE] At levels 3, 6, and 14, the cleric gains an archetype feature. Archetype features are still being decided, but what I currently have are listed below. [U][B]Crusader[/B][/U] [B]Level 3[/B] Gain martial weapon proficiency. Gain medium armour and shield proficiency. [B]Level 6[/B] Extra Attack [B]Level 14[/B] Divine Strike [LIST] [*]+1d8 when you strike with a weapon attack. [*]Damage dependent on Divine Domain, default is radiant, otherwise base the the damage off the current divine strike ability of the domains. [/LIST] [U][B]Mystic[/B][/U] [B]Level 3[/B] You gain expertise in religion. Add an additional cleric cantrip. Divine Meditation (Arcane Recovery).* [B]Level 6[/B] Potent Spellcasting [LIST] [*]Wisdom modifier to cantrip damage. [/LIST] [B]Level 14[/B] Expanded Domain [LIST] [*]You gain an additional spell of spell levels 6th to 9th added to your domain list. When you gain access to these spells, they are always prepared. [/LIST] [B]Life Expanded Domain Spells[/B] 6th level: Heal 7th level: Divine Word 8th level: Holy Aura 9th level: Mass Heal *Another idea I had was domain spell slots. The cleric gains a number of points equal to their Wisdom modifier which can be traded 1 for 1 for spell slots to cast a domain spell. So a 3rd cleric-mystic of life with 16 Wisdom could create 3 1st level spell slots to cast cure wounds or 1 1st and 1 2nd level spell slot to cast cure wounds and spiritual weapon. This would provide a boost of fewer spell slots than an ability like arcane recovery, but would provide a boost of additional spell slots instantly without having to wait for a short rest. Tying it to domain spells only also brings in the concept of the mystic learning deeper mysteries of their faith. [/QUOTE]
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