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Splitting cleric's subclass into domain and archetype
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<blockquote data-quote="cbwjm" data-source="post: 7414949" data-attributes="member: 6788732"><p>I probably could have provided more of a description in that I think the cleric is a fine class as it is fairly well balanced and I hear very little in the way of complaints or claims of them being overpowered.</p><p></p><p>I have done the multiple domains for religions in the past with each domain being a different branch of the priesthood. I have also altered domains to change them from a caster to a melee focused cleric, but I just want something a little more. For the shaman, I really want there to be some kind of summon ability which calls on spirits to aid them, but I don't quite know how to do this yet. </p><p></p><p>I have no idea how trickery falls into this just yet, the war domain might also be slightly problematic for a mystic since they aren't likely to want to be in the midst of combat. This might lead to me dropping some additional abilities from the domain or changing the way the war cleric domain works at level 1. Of course, it might just be that certain domains tend towards certain archetypes with others still represented, but less so.</p><p></p><p></p><p></p><p></p><p>I do actually keep up with the happy fun hour, though I haven't finished the mind mage video and I think the next video will be out tomorrow(?) so I'm a little behind. I think I was considering the crusader to be for the cleric what the college of valour is for the bard. However, a key difference is that the bard is likely focusing on dexterity whereas the cleric might not be. Coupled with the fact that the cleric is only proficient in simple weapons means that the potential crusader would likely be focused more on strength as their melee attack stat. It's a good point, and it might be worth returning medium armour and shields to clerics and giving the crusader heavy armour proficiency.</p><p></p><p>Ideally, the archetype would have been granted at level 1 but I think granting the domain and the archetype at that level might be overkill. Although I could just shift some domain powers to level 2, and the domains channel divinity power to level 3 so that level 2 isn't so loaded.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7414949, member: 6788732"] I probably could have provided more of a description in that I think the cleric is a fine class as it is fairly well balanced and I hear very little in the way of complaints or claims of them being overpowered. I have done the multiple domains for religions in the past with each domain being a different branch of the priesthood. I have also altered domains to change them from a caster to a melee focused cleric, but I just want something a little more. For the shaman, I really want there to be some kind of summon ability which calls on spirits to aid them, but I don't quite know how to do this yet. I have no idea how trickery falls into this just yet, the war domain might also be slightly problematic for a mystic since they aren't likely to want to be in the midst of combat. This might lead to me dropping some additional abilities from the domain or changing the way the war cleric domain works at level 1. Of course, it might just be that certain domains tend towards certain archetypes with others still represented, but less so. I do actually keep up with the happy fun hour, though I haven't finished the mind mage video and I think the next video will be out tomorrow(?) so I'm a little behind. I think I was considering the crusader to be for the cleric what the college of valour is for the bard. However, a key difference is that the bard is likely focusing on dexterity whereas the cleric might not be. Coupled with the fact that the cleric is only proficient in simple weapons means that the potential crusader would likely be focused more on strength as their melee attack stat. It's a good point, and it might be worth returning medium armour and shields to clerics and giving the crusader heavy armour proficiency. Ideally, the archetype would have been granted at level 1 but I think granting the domain and the archetype at that level might be overkill. Although I could just shift some domain powers to level 2, and the domains channel divinity power to level 3 so that level 2 isn't so loaded. [/QUOTE]
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