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Community
General Tabletop Discussion
*Dungeons & Dragons
Splitting feats and ability increases
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<blockquote data-quote="Xeviat" data-source="post: 7936175" data-attributes="member: 57494"><p>I picked up Pathfinder 2 recently, and while I find it to be very overwhelming to digest, there's some neat ideas in it. It's certainly a big change. I do like the class/subclass system of 5E more, as it has more story feelings to it and less tiny decisions, I do find myself missing feats as a part of character progression and diversification. I also really like how Pathfinder 2 has skill feats for gaining certain abilities that otherwise might not get chosen alongside more combat oriented options.</p><p></p><p>My group hasn't been big on taking feats; I've only seen them on humans and the one barbarian who wanted Heavy Weapon Master because it's so good with advantage. But I miss that bit of build options.</p><p></p><p>I've long been wanting to break up feats into smaller feats and give them out. Basically, feats that grant an ability increase would lose the ability increase, and bigger feats would be split in 2. Then, ASIs could just be used for ability scores, and feats could become a part of level progression.</p><p></p><p>This would be a flat power up, so I'd probably tweak monsters or the CR system a little.</p><p></p><p>But that got me thinking that Ability Score growth feels more like it should be part of levels and feats then could be in the class progression. So I'm not sure how I'd go about doing this. Has anyone else thought of something similar?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7936175, member: 57494"] I picked up Pathfinder 2 recently, and while I find it to be very overwhelming to digest, there's some neat ideas in it. It's certainly a big change. I do like the class/subclass system of 5E more, as it has more story feelings to it and less tiny decisions, I do find myself missing feats as a part of character progression and diversification. I also really like how Pathfinder 2 has skill feats for gaining certain abilities that otherwise might not get chosen alongside more combat oriented options. My group hasn't been big on taking feats; I've only seen them on humans and the one barbarian who wanted Heavy Weapon Master because it's so good with advantage. But I miss that bit of build options. I've long been wanting to break up feats into smaller feats and give them out. Basically, feats that grant an ability increase would lose the ability increase, and bigger feats would be split in 2. Then, ASIs could just be used for ability scores, and feats could become a part of level progression. This would be a flat power up, so I'd probably tweak monsters or the CR system a little. But that got me thinking that Ability Score growth feels more like it should be part of levels and feats then could be in the class progression. So I'm not sure how I'd go about doing this. Has anyone else thought of something similar? [/QUOTE]
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Splitting feats and ability increases
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