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Splitting the Deck of Many More Things up
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<blockquote data-quote="Charlaquin" data-source="post: 9700497" data-attributes="member: 6779196"><p>Thanks! I’ve made some tweaks to the original deck so that, as per the suggestion in the book, most of the cards predict a future event rather than taking place immediately (though a few do still have immediate effects, mainly the ones that change ability scores or impose some sort of blessing or curse). The idea being that an assembled Deck of Things will hopefully function as an adventure generator. The party can choose to lay out a spread, and I can plan an adventure around the events it predicts, and they’ll know what rewards and challenges to expect on that adventure. Here’s what I’ve got so far (“appears in a spread” is how I’m referring to a card being drawn from the deck - I figure they’ll be laid out Tarot style rather than players declaring a number and drawing that many within an hour of each other).</p><p></p><p>Original Deck of 13 Things:</p><p>[spoiler]</p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px"><strong>Card</strong></span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px"><strong>Effect</strong></span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Euryale</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, a curse falls upon you. You take a -2 penalty on all saving throws while cursed in this way. At some time in the future determined by the DM, you will encounter Euryale, the Medusa this card depicts. Euryale can remove the curse, though she may request some service from you in exchange. The curse cannot be removed by any other means, save the magic of the Fates card. </span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Flames</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will encounter a powerful devil. When you do so, you and the devil both intuitively know that you are fated to be mortal enemies. The devil will seek your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Jester</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this appears in a spread, you can choose to draw two other cards from the deck and apply their effects. Alternatively, you can choose to accept a boon of luck. If you do so, you gain advantage on all d20 tests for 72 hours.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Key</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will find Rare or rarer magic weapon with which you are proficient (chosen by the DM). When you find this weapon, you intuitively know that you were fated to wield it. If the weapon requires attunement, no other creature can attune to it.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Knight </span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will meet a knight. When you do so, you and the knight both intuitively know that you are destined to aid one another in some important duty. Accordingly, the knight will be friendly towards you, and will travel with you and fight at your side until you dismiss them from your service, or your relationship becomes hostile.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Moon</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, make three wishes, as if you were casting the Wish spell. At some time in the future determined by the DM, at least one and up to three of those wishes will be granted. Whenever one of these wishes is granted, you intuitively know that it is the fate predicted by this card.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Rogue</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, a nonplayer character ally of the DM's choice will become hostile toward you. Nothing less than a Wish spell or divine intervention can end the NPC's hostility toward you. When this change of loyalty occurs, you intuitively know that it is the betrayal predicted by this card.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Ruin</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will suffer a disastrous financial downfall, which may include losing all of your wealth and worldly possessions except those immediately on your person. When this loss occurs, you intuitively know that it is the tragedy predicted by this card.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Skull</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will encounter an avatar of death. When you do so, you intuitively know that this is your fated demise, predicted by the card. You may choose to challenge the avatar to a duel or other contest of wit or skill, but you must engage in this challenge alone. If you win, the avatar will depart, leaving you with your life. If any of your allies attempt to interfere in any way, another avatar of death will immediately appear in the nearest unoccupied space to that ally and attack them. Only one avatar of death will appear per character, and each avatar of death disappears when it is reduced to 0 hit points or the character it appeared for dies. Any character slain by an avatar of death cannot be returned to life by any means other than the magic of the Fates card.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Star</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, one ability score of your choice increases by 2, to a maximum of 24.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Sun</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will find a Rare or rarer wondrous item (chosen by the DM.) When you find this item, you intuitively know that you were fated to possess it. You can attune to this item even if it doesn’t normally require attunement, and while you are attuned to it, you gain 10 temporary hit points daily at dawn.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Throne</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will encounter a small keep, occupied by monsters. When you do, you will intuitively know that you are fated to be its rightful owner. If you must clear out the keep, by force, diplomacy, or some other means, you will subsequently discover, be awarded, or inherit all necessary legal documentation entitling you to ownership of the property. At the DM’s discretion, you may use the Bastion rules to represent the keep.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">The Void</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, your soul is immediately drawn from your body and contained in a porcelain mask inside a Demiplane known as the House of Cards. Any cards following this one in the spread have no effect. While your soul is severed, your body remains conscious and animate, but you have disadvantage on Wisdom (Insight) checks, and any effects that perceive, affect, or manipulate your soul fail automatically. Whenever you finish a long rest, you gain 1 level of exhaustion that cannot be removed until your soul is restored. You and any allies present for the reading intuitively know where to find the Void card, and that touching the Void card will transport you to the House of Cards. A Wish spell cannot restore your body, but can transport the caster and any allies of the caster’s choice to the House of Cards.</span></span></td></tr></table><p>[/spoiler]</p><p></p><p>9 additional Things:</p><p>[spoiler]</p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px"><strong>Card</strong></span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px"><strong>Spread Effect</strong></span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Balance</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, you can decrease one of your ability scores that is no lower than 6 by 2. If you do, another of your ability score of your choice increases by 2, to a maximum of 22. You can’t decrease an ability that has a score of 5 or lower. If yo choose not to adjust your ability scores, this card has no effect.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Comet</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, when you enter combat with one or more hostile creatures, you will intuitively know that of them is your fated foe, predicted by this card. When you roll initiative, select one of the hostile creatures as your foe. If you reduce that creature to 0 Hit Points, you gain Advantage on Death Saving Throws for the next year. If someone else reduces your chosen foe to 0 Hit Points before you do, this card has no effect.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Donjon</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, you disappear and become imprisoned in a demiplane known as the Donjon Sphere. Any cards following this one in the spread have no effect. Any of your allies who were present for the reading intuitively know that the Donjon Sphere is somewhere in the astral sea, and that its coordinates can be determined by studying the night sky. No magic save that of the Fates card can transport you out of the Donjon Sphere, but a Wish spell can transport the caster and any allies of the Caster’s choice there.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">The Fates</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as the card appears in a spread, or at any other time before you die.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Fool</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, you suffer Disadvantage on D20 Tests for the next 72 hours. Draw another card and apply its effects in addition to this one’s.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Gem</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At some time in the future determined by the DM, you will find valuables whose total value adds up to 50,000 gp. Whenever you find one of these valuables, you intuitively know that you were fated to find it, as predicted by this card.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Puzzle</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">When this card appears in a spread, permanently reduce your Intelligence or Wisdom score (your choice) 1d4 + 1, to a minimum of 1. You can draw one additional card and apply its effects in addition to this card’s effects.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Sage</span></span></td><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">At any time you choose within one year of this card appearing in a spread, you can ask a question in meditation and mentally receive a truthful answer to that question.</span></span></td></tr><tr><td><br /> <span style="font-family: 'system-ui'"><span style="font-size: 17px">Talons</span></span></td><td>(Work in Progress, but I’m thinking I might have the character’s magic items be transported to some sort of dungeon they can be recovered from, similar to the House of Cards and Donjon Sphere.)</td></tr></table><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9700497, member: 6779196"] Thanks! I’ve made some tweaks to the original deck so that, as per the suggestion in the book, most of the cards predict a future event rather than taking place immediately (though a few do still have immediate effects, mainly the ones that change ability scores or impose some sort of blessing or curse). The idea being that an assembled Deck of Things will hopefully function as an adventure generator. The party can choose to lay out a spread, and I can plan an adventure around the events it predicts, and they’ll know what rewards and challenges to expect on that adventure. Here’s what I’ve got so far (“appears in a spread” is how I’m referring to a card being drawn from the deck - I figure they’ll be laid out Tarot style rather than players declaring a number and drawing that many within an hour of each other). Original Deck of 13 Things: [spoiler] [TABLE width="100%"] [TR] [td] [FONT=system-ui][SIZE=17px][B]Card[/B][/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px][B]Effect[/B][/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Euryale[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, a curse falls upon you. You take a -2 penalty on all saving throws while cursed in this way. At some time in the future determined by the DM, you will encounter Euryale, the Medusa this card depicts. Euryale can remove the curse, though she may request some service from you in exchange. The curse cannot be removed by any other means, save the magic of the Fates card. [/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Flames[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will encounter a powerful devil. When you do so, you and the devil both intuitively know that you are fated to be mortal enemies. The devil will seek your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Jester[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this appears in a spread, you can choose to draw two other cards from the deck and apply their effects. Alternatively, you can choose to accept a boon of luck. If you do so, you gain advantage on all d20 tests for 72 hours.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Key[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will find Rare or rarer magic weapon with which you are proficient (chosen by the DM). When you find this weapon, you intuitively know that you were fated to wield it. If the weapon requires attunement, no other creature can attune to it.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Knight [/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will meet a knight. When you do so, you and the knight both intuitively know that you are destined to aid one another in some important duty. Accordingly, the knight will be friendly towards you, and will travel with you and fight at your side until you dismiss them from your service, or your relationship becomes hostile.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Moon[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, make three wishes, as if you were casting the Wish spell. At some time in the future determined by the DM, at least one and up to three of those wishes will be granted. Whenever one of these wishes is granted, you intuitively know that it is the fate predicted by this card.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Rogue[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, a nonplayer character ally of the DM's choice will become hostile toward you. Nothing less than a Wish spell or divine intervention can end the NPC's hostility toward you. When this change of loyalty occurs, you intuitively know that it is the betrayal predicted by this card.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Ruin[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will suffer a disastrous financial downfall, which may include losing all of your wealth and worldly possessions except those immediately on your person. When this loss occurs, you intuitively know that it is the tragedy predicted by this card.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Skull[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will encounter an avatar of death. When you do so, you intuitively know that this is your fated demise, predicted by the card. You may choose to challenge the avatar to a duel or other contest of wit or skill, but you must engage in this challenge alone. If you win, the avatar will depart, leaving you with your life. If any of your allies attempt to interfere in any way, another avatar of death will immediately appear in the nearest unoccupied space to that ally and attack them. Only one avatar of death will appear per character, and each avatar of death disappears when it is reduced to 0 hit points or the character it appeared for dies. Any character slain by an avatar of death cannot be returned to life by any means other than the magic of the Fates card.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Star[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, one ability score of your choice increases by 2, to a maximum of 24.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Sun[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will find a Rare or rarer wondrous item (chosen by the DM.) When you find this item, you intuitively know that you were fated to possess it. You can attune to this item even if it doesn’t normally require attunement, and while you are attuned to it, you gain 10 temporary hit points daily at dawn.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Throne[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will encounter a small keep, occupied by monsters. When you do, you will intuitively know that you are fated to be its rightful owner. If you must clear out the keep, by force, diplomacy, or some other means, you will subsequently discover, be awarded, or inherit all necessary legal documentation entitling you to ownership of the property. At the DM’s discretion, you may use the Bastion rules to represent the keep.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]The Void[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, your soul is immediately drawn from your body and contained in a porcelain mask inside a Demiplane known as the House of Cards. Any cards following this one in the spread have no effect. While your soul is severed, your body remains conscious and animate, but you have disadvantage on Wisdom (Insight) checks, and any effects that perceive, affect, or manipulate your soul fail automatically. Whenever you finish a long rest, you gain 1 level of exhaustion that cannot be removed until your soul is restored. You and any allies present for the reading intuitively know where to find the Void card, and that touching the Void card will transport you to the House of Cards. A Wish spell cannot restore your body, but can transport the caster and any allies of the caster’s choice to the House of Cards.[/SIZE][/FONT][/td] [/TR] [/TABLE] [/spoiler] 9 additional Things: [spoiler] [TABLE width="100%"] [TR] [td] [FONT=system-ui][SIZE=17px][B]Card[/B][/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px][B]Spread Effect[/B][/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Balance[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, you can decrease one of your ability scores that is no lower than 6 by 2. If you do, another of your ability score of your choice increases by 2, to a maximum of 22. You can’t decrease an ability that has a score of 5 or lower. If yo choose not to adjust your ability scores, this card has no effect.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Comet[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, when you enter combat with one or more hostile creatures, you will intuitively know that of them is your fated foe, predicted by this card. When you roll initiative, select one of the hostile creatures as your foe. If you reduce that creature to 0 Hit Points, you gain Advantage on Death Saving Throws for the next year. If someone else reduces your chosen foe to 0 Hit Points before you do, this card has no effect.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Donjon[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, you disappear and become imprisoned in a demiplane known as the Donjon Sphere. Any cards following this one in the spread have no effect. Any of your allies who were present for the reading intuitively know that the Donjon Sphere is somewhere in the astral sea, and that its coordinates can be determined by studying the night sky. No magic save that of the Fates card can transport you out of the Donjon Sphere, but a Wish spell can transport the caster and any allies of the Caster’s choice there.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]The Fates[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as the card appears in a spread, or at any other time before you die.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Fool[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, you suffer Disadvantage on D20 Tests for the next 72 hours. Draw another card and apply its effects in addition to this one’s.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Gem[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At some time in the future determined by the DM, you will find valuables whose total value adds up to 50,000 gp. Whenever you find one of these valuables, you intuitively know that you were fated to find it, as predicted by this card.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Puzzle[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]When this card appears in a spread, permanently reduce your Intelligence or Wisdom score (your choice) 1d4 + 1, to a minimum of 1. You can draw one additional card and apply its effects in addition to this card’s effects.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Sage[/SIZE][/FONT][/td][td] [FONT=system-ui][SIZE=17px]At any time you choose within one year of this card appearing in a spread, you can ask a question in meditation and mentally receive a truthful answer to that question.[/SIZE][/FONT][/td] [/TR] [TR] [td] [FONT=system-ui][SIZE=17px]Talons[/SIZE][/FONT][/td][td](Work in Progress, but I’m thinking I might have the character’s magic items be transported to some sort of dungeon they can be recovered from, similar to the House of Cards and Donjon Sphere.)[/td] [/TR] [/TABLE] [/spoiler] [/QUOTE]
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