Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Splitting the party in combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 5525417" data-attributes="member: 9053"><p>So I'm playing in this 4E game where the GM has done some interesting things to change up the standard assumptions for the system. The last thing he did was string several combats together without a short rest, which made for an extremely challenging battle.</p><p></p><p>This time he split the party up and ran a combat with each of the different groups at the same time. Actually, it was more our fault, since we were the ones who split up.</p><p></p><p>The group is in a city, and we are in the process of crashing an elaborate party. Our group wasn't expecting a fight, so we split ourselves up: I and a couple of other somewhat presentable characters went early, to set things up for another member of the group who is a noble, and intended to show up fashionably late, in the company of a couple of lovely NPCs.</p><p></p><p>Our group also has a dwarf and half orc in it, who would not fit in with the social scene for the party, so we had them go to a nearby tavern and wait for us to leave the party. After the party there is a big religious ceremony that we believe has a connection to the far realms, but is also open to the public (the better to find victims to eat, we believe). We planned to meet up afterwards for what we believed to be the big challenge.</p><p></p><p>So we're in three different groups, and the GM set up three different battle grids and jumped all of us at once, even though we were in three different places.</p><p></p><p>He let me know that he purchased a standard encounter's worth of monsters, and split them between our three groups, with the intention of seeing how we would react to not having some of our standard party tactics available to us.</p><p></p><p>The result has been a great combat: very challenging, and very different from what we see in a traditional battle. And, of course, we really have no one to blame but ourselves for the extra difficulty.</p><p></p><p>I thought I'd post about it to suggest it for GMs who want to try something a little different, and also to see if other groups had done something like it.</p><p></p><p>Oh, and if anyone has any suggestions on a highly unusual combat to run for the next battle, well let me know about them so I can pass that on...</p></blockquote><p></p>
[QUOTE="SteveC, post: 5525417, member: 9053"] So I'm playing in this 4E game where the GM has done some interesting things to change up the standard assumptions for the system. The last thing he did was string several combats together without a short rest, which made for an extremely challenging battle. This time he split the party up and ran a combat with each of the different groups at the same time. Actually, it was more our fault, since we were the ones who split up. The group is in a city, and we are in the process of crashing an elaborate party. Our group wasn't expecting a fight, so we split ourselves up: I and a couple of other somewhat presentable characters went early, to set things up for another member of the group who is a noble, and intended to show up fashionably late, in the company of a couple of lovely NPCs. Our group also has a dwarf and half orc in it, who would not fit in with the social scene for the party, so we had them go to a nearby tavern and wait for us to leave the party. After the party there is a big religious ceremony that we believe has a connection to the far realms, but is also open to the public (the better to find victims to eat, we believe). We planned to meet up afterwards for what we believed to be the big challenge. So we're in three different groups, and the GM set up three different battle grids and jumped all of us at once, even though we were in three different places. He let me know that he purchased a standard encounter's worth of monsters, and split them between our three groups, with the intention of seeing how we would react to not having some of our standard party tactics available to us. The result has been a great combat: very challenging, and very different from what we see in a traditional battle. And, of course, we really have no one to blame but ourselves for the extra difficulty. I thought I'd post about it to suggest it for GMs who want to try something a little different, and also to see if other groups had done something like it. Oh, and if anyone has any suggestions on a highly unusual combat to run for the next battle, well let me know about them so I can pass that on... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Splitting the party in combat
Top