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General Tabletop Discussion
*Dungeons & Dragons
Splitting the Party: Yay or nay?
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<blockquote data-quote="Shiroiken" data-source="post: 7159409" data-attributes="member: 6775477"><p>In the dungeon, this is usually a death sentence. A scout who never moves more than 1-2 turns ahead of the party is probably the furthest I'd normally suggest. Sometimes you might need to split up, such as to disable the trap mentioned in the OP, but as a player, I'd avoid it as a rule of thumb.</p><p></p><p>In the wilderness, there are more opportunities, but it's still not a great idea. The best uses are to scout out around an area or if you're moving to set up an ambush or something, but you should try to stay within shouting distance.</p><p></p><p>In urban environments, it's usually encouraged. Characters have different needs and desires, so it makes sense for them to separate to save time. Downtime activities usually take place here, and those split the party. Occasionally the urban area will be dangerous, but this is the exception, rather than the rule.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7159409, member: 6775477"] In the dungeon, this is usually a death sentence. A scout who never moves more than 1-2 turns ahead of the party is probably the furthest I'd normally suggest. Sometimes you might need to split up, such as to disable the trap mentioned in the OP, but as a player, I'd avoid it as a rule of thumb. In the wilderness, there are more opportunities, but it's still not a great idea. The best uses are to scout out around an area or if you're moving to set up an ambush or something, but you should try to stay within shouting distance. In urban environments, it's usually encouraged. Characters have different needs and desires, so it makes sense for them to separate to save time. Downtime activities usually take place here, and those split the party. Occasionally the urban area will be dangerous, but this is the exception, rather than the rule. [/QUOTE]
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Splitting the Party: Yay or nay?
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