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Splitting the Weave Metamagic Feat
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<blockquote data-quote="CuriousBard" data-source="post: 124467" data-attributes="member: 1923"><p>I have an idea for a Feat that allows a caster to cast two similar or separate spells at the same time. The benefit is being able to do things like hitting a target with Lightning while putting on Mage Armor. The concept is similar to the WoT books, although I don't have the game book and can't look to see if they have anything similar in there.</p><p></p><p>The limit is that the combined spell levels cannot exceed the maximum castable spell level for the caster (i.e. A wizard of 5th level cannot cast any two spells whose combined total levels is greater than 3). Also, casting requires a full-round action at least.</p><p></p><p>The cost to this I figured was to bump each spell up by 1 slot. So casting a 1st and 2nd level spell would burn up a 2nd and 3rd level slot at the same time. In a round about way, I base this off of the cost for a Quickened spell.</p><p></p><p>A 4th level spell that is Quickened would burn an 8th level slot. Using the formula similar to finding EL, you could say that 2 6th level slots are as important as 1 8th level slots. This means that two 4th level spells cast at the same time would cost 2 slot levels higher. So why only the 1 level bump? I figure Quickening a spell gives alot of freedom. You cast a spell as a free action and have a whole round to play with still. Whereas Splitting the Wave spells will use up your whole round and leave you with nothing but a 5ft step most likely.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="CuriousBard, post: 124467, member: 1923"] I have an idea for a Feat that allows a caster to cast two similar or separate spells at the same time. The benefit is being able to do things like hitting a target with Lightning while putting on Mage Armor. The concept is similar to the WoT books, although I don't have the game book and can't look to see if they have anything similar in there. The limit is that the combined spell levels cannot exceed the maximum castable spell level for the caster (i.e. A wizard of 5th level cannot cast any two spells whose combined total levels is greater than 3). Also, casting requires a full-round action at least. The cost to this I figured was to bump each spell up by 1 slot. So casting a 1st and 2nd level spell would burn up a 2nd and 3rd level slot at the same time. In a round about way, I base this off of the cost for a Quickened spell. A 4th level spell that is Quickened would burn an 8th level slot. Using the formula similar to finding EL, you could say that 2 6th level slots are as important as 1 8th level slots. This means that two 4th level spells cast at the same time would cost 2 slot levels higher. So why only the 1 level bump? I figure Quickening a spell gives alot of freedom. You cast a spell as a free action and have a whole round to play with still. Whereas Splitting the Wave spells will use up your whole round and leave you with nothing but a 5ft step most likely. Thoughts? [/QUOTE]
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