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General Tabletop Discussion
*Dungeons & Dragons
Splitting the Weave Metamagic Feat
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<blockquote data-quote="CuriousBard" data-source="post: 128668" data-attributes="member: 1923"><p>I'm familiar with the Twin spell Feat. A Wizard in the party was interested in being able to throw on a few defensive spells like Shield and Cat's Grace without spending the whole battle prepping. Twin spell wouldn't help him in this. So I was considering a Feat that would allow you to cast two different spells. It doesn't have the bump in slot levels that Quicken requires, but then it doesn't allow you to cast anything as a free action like Quicken does (which then leaves you with a whole round to cast, move, fight, run, whatever you want). Instead it did a smaller bump (which does effectively let you cast higher end spells) but doesn't leave you that liberty of having a whole round left to spend somehow. Instead it eats up the whole round.</p><p></p><p>I was also basing it off of the EL concept that you add 2 when doubling the strength. Assuming that were true, you could say that a single 7th level slot is as important as two 5th level slots. Now some may agree or disagree with this. It's a pretty relative statement. But if we use that formula....consider the following:</p><p></p><p>A quickened 3rd level spell requires a 7th level slot. Two Split-Weaved 3rd level spells should then cost two 5th level slots. So the bump of 2 slot levels might be more fair instead of just a 1 level adjustment. This is assuming the trade off between feats is fair:</p><p></p><p>Quicken lets you cast a spell for free and leaves you with a whole round to act. Split-Weave lets you cast augmented spells at lower levels but burns up the whole round.</p><p></p><p>Better?</p></blockquote><p></p>
[QUOTE="CuriousBard, post: 128668, member: 1923"] I'm familiar with the Twin spell Feat. A Wizard in the party was interested in being able to throw on a few defensive spells like Shield and Cat's Grace without spending the whole battle prepping. Twin spell wouldn't help him in this. So I was considering a Feat that would allow you to cast two different spells. It doesn't have the bump in slot levels that Quicken requires, but then it doesn't allow you to cast anything as a free action like Quicken does (which then leaves you with a whole round to cast, move, fight, run, whatever you want). Instead it did a smaller bump (which does effectively let you cast higher end spells) but doesn't leave you that liberty of having a whole round left to spend somehow. Instead it eats up the whole round. I was also basing it off of the EL concept that you add 2 when doubling the strength. Assuming that were true, you could say that a single 7th level slot is as important as two 5th level slots. Now some may agree or disagree with this. It's a pretty relative statement. But if we use that formula....consider the following: A quickened 3rd level spell requires a 7th level slot. Two Split-Weaved 3rd level spells should then cost two 5th level slots. So the bump of 2 slot levels might be more fair instead of just a 1 level adjustment. This is assuming the trade off between feats is fair: Quicken lets you cast a spell for free and leaves you with a whole round to act. Split-Weave lets you cast augmented spells at lower levels but burns up the whole round. Better? [/QUOTE]
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Splitting the Weave Metamagic Feat
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