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Splitting Up Your Party (Intentionally)
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<blockquote data-quote="Ktulu" data-source="post: 4733791" data-attributes="member: 13465"><p>I've done this before to great success and I'm actually doing it again beginning this weekend. The last one was with only two players in the campaign, so we split them up and created 3 different stories with differing characters. The overall goal was to gain support with neighboring kingdoms, find the heir to the throne, and go to war with the false king.</p><p></p><p>In the end, it's still probably the best campaign I've ever ran.</p><p></p><p></p><p></p><p>I definitely suggest having the other players create characters to make it more of a group thing; especially if the characters are pre-existing NPC's. It's always cool when the player's brother or old mentor becomes a major character for a few sessions.</p><p></p><p>Things to remember: </p><p></p><p><strong>Keep it small</strong>, focus on 1-2 sessions for each character, don't let it go over. If you don't, it can get out of hand.</p><p><strong>The actions should affect eachother</strong>. If the fighter's story has some side-effect on the wizard's, this makes the whole thing feel even more fluid and engaging. Sometimes, just the passing mention of what X is doing is enough.</p><p><strong>Character A is the main character</strong>. The secondary characters should have limited backgrounds and goals. A cursed paladin trying to break free of his demons can be cool to play, but should not over-shadow the rogue's story. Goals that can be fleshed out and resolved or touched on in 1-2 sessions are much better handled. Opposing this is:</p><p><strong>Character's should be 3-dimensional</strong>. While a 10 page backstory is not necessary, a well-rounded character is much preferred to generic-the-fighter.</p><p></p><p></p><p>That's the best advice I have other than have fun!</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4733791, member: 13465"] I've done this before to great success and I'm actually doing it again beginning this weekend. The last one was with only two players in the campaign, so we split them up and created 3 different stories with differing characters. The overall goal was to gain support with neighboring kingdoms, find the heir to the throne, and go to war with the false king. In the end, it's still probably the best campaign I've ever ran. I definitely suggest having the other players create characters to make it more of a group thing; especially if the characters are pre-existing NPC's. It's always cool when the player's brother or old mentor becomes a major character for a few sessions. Things to remember: [b]Keep it small[/b], focus on 1-2 sessions for each character, don't let it go over. If you don't, it can get out of hand. [b]The actions should affect eachother[/b]. If the fighter's story has some side-effect on the wizard's, this makes the whole thing feel even more fluid and engaging. Sometimes, just the passing mention of what X is doing is enough. [b]Character A is the main character[/b]. The secondary characters should have limited backgrounds and goals. A cursed paladin trying to break free of his demons can be cool to play, but should not over-shadow the rogue's story. Goals that can be fleshed out and resolved or touched on in 1-2 sessions are much better handled. Opposing this is: [b]Character's should be 3-dimensional[/b]. While a 10 page backstory is not necessary, a well-rounded character is much preferred to generic-the-fighter. That's the best advice I have other than have fun! [/QUOTE]
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