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Splitting xp between characters of different lvls?
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<blockquote data-quote="the Jester" data-source="post: 6460679" data-attributes="member: 1210"><p>The problem here isn't even xp distribution, it's the nature of the encounter. IF you're going to have that kind of setup, be aware of and prepared for that kind of quick-leveling effect and decide how you'll deal with it. Let it stand, only one level at a time, bank the xp and award them over time- there are a ton of ways to handle this, and many of them keep such crazy multiple-level-jumps from happening. </p><p></p><p>The key here is to decide how quickly you are comfortable with pcs leveling in a party with a wide disparity of levels. </p><p></p><p>If you're going to run ES@1 (Everyone Starts At 1st Level), in my opinion, you're best off letting the pcs choose their adventures and how difficult they are. In such a case, the party is very likely to go for easier (though not necessarily easy) adventures first, and they can still be challenging for a high-level pc! A large group of goblins or hobgoblins is still a threat at high levels, especially if they are at all tactical, yet such an encounter is not an instant death for the low level guys waiting to happen. It rapidly becomes obvious to the bad guys who the deadly enemy that needs to be taken down is (hint: not the 1st level guy), so they may tend to focus largely on that enemy, with only a couple goblins (or whatever) at a time focusing on the low-level guy, since it takes him 2 rounds to drop one of them. (OTOH some savvy monsters might go the opposite way, choosing to weed out the weaklings first....)</p></blockquote><p></p>
[QUOTE="the Jester, post: 6460679, member: 1210"] The problem here isn't even xp distribution, it's the nature of the encounter. IF you're going to have that kind of setup, be aware of and prepared for that kind of quick-leveling effect and decide how you'll deal with it. Let it stand, only one level at a time, bank the xp and award them over time- there are a ton of ways to handle this, and many of them keep such crazy multiple-level-jumps from happening. The key here is to decide how quickly you are comfortable with pcs leveling in a party with a wide disparity of levels. If you're going to run ES@1 (Everyone Starts At 1st Level), in my opinion, you're best off letting the pcs choose their adventures and how difficult they are. In such a case, the party is very likely to go for easier (though not necessarily easy) adventures first, and they can still be challenging for a high-level pc! A large group of goblins or hobgoblins is still a threat at high levels, especially if they are at all tactical, yet such an encounter is not an instant death for the low level guys waiting to happen. It rapidly becomes obvious to the bad guys who the deadly enemy that needs to be taken down is (hint: not the 1st level guy), so they may tend to focus largely on that enemy, with only a couple goblins (or whatever) at a time focusing on the low-level guy, since it takes him 2 rounds to drop one of them. (OTOH some savvy monsters might go the opposite way, choosing to weed out the weaklings first....) [/QUOTE]
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Splitting xp between characters of different lvls?
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